Mame 0.133

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    • 0.133
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      MAMETesters Bugs Fixed
      ----------------------
      - 03191: [Crash/Freeze] armchmp2: Allowing Demo to run triggersTest
      Mode (hap)
      - 02916: [Crash/Freeze] srmvs: [debug] Assertion (Aaron Giles)
      - 03300: [Crash/Freeze] tmmjprd, tmpdoki: [debug] Crash after OK
      (Aaron Giles)
      - 03310: [Misc.] cobram3, cobra: Parent/clone relationship missing
      (Aaron Giles)
      - 03311: [Misc.] p911uc, p911j: chd a00c02 is used in both clones but
      they use different hashes (Angelo Salese)


      Source Changes
      --------------
      Added GAME_IMPERFECT_SOUND flag to taitogn.c games since we don't
      emulate the sound CPU. [Fabio Priuli]

      CDP1802: [Curt Coder]
      - refactored the Q and DMA callbacks to use devcb
      - fixed state code output and load mode

      Added FP registers to PPC debugger interface. Fixed bugs in the x64
      back-end that prevented proper 3D rendering for Model 3 games.
      [Aaron Giles]

      ARM7 improvements: [R. Belmont]
      - Added ARMv5+ CLZ instruction.
      - Added ARMv5TE instructions: QADD, QDADD, QSUB, QDSUB, SMLAxy,
      SMLALxy, SMULxy, SMULWy, and SMLAWy
      - Fixed disassembly of CLZ

      Improved DIP switches in toypop. [kanikani]

      Audited and added GAME_SUPPORTS_SAVE flag to all games in the mappy.c
      driver (superpac, pacnpal, grobda, phozon, mappy, todruaga, digdug2,
      motos and clones of each) [MooglyGuy]

      Naomi update [Deunan Knute, R. Belmont]
      - Implemented cartridge protection chip mechanism
      - Added protection data for doa2 and doa2m
      - Added real dumped cartridge X76F100 data for doa2/doa2m

      Several MESS-specific snes fixes for rendering. [Angelo Salese]

      Merit Multi-Poker improvements: [Roberto Fresca]
      * Full Inputs.
      * DIP Switches.
      * Simulated spark-watchdog circuitery.
      * Demuxed custom port.
      * NVRAM support.
      * CPU clock derived from #defined crystal.
      * 8000-8007 Output ports.
      * Coin related counters.
      * Sound components and trigger found at 8000-8003, bit2.
      * Full lamps support.
      * PCBs layouts & technical notes.
      The 4 games are fully playable. Sound seems to be discrete, so the
      circuitery need to be traced. Colors are still wrong.

      Added documentation regarding different Cobra Command versions.
      [Ruben Panossian]

      Fixed card reset in Taito g-net games. [Joerg Hartenberger]

      Fixed gun and crosshair positioning in TimeCrisis and Bubble Trouble.
      [hap]

      Decoded some ram based tiles in jclub2. [David Haywood]

      Fixed interrupts in the cischeat driver, fixing Scud Hammer and
      Arm Champs II. [hap]



      New games added or promoted from NOT_WORKING status
      ---------------------------------------------------
      Multi-Poker [Roberto Fresca]



      New clones added
      ----------------
      Super Free Kick (set 2) [Klaus Sommers]