Model 2 Emulator 0.9

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    • Model 2 Emulator 0.9

      Daaaaaaaaytooooooonaaaaaaaaaaaa! :D

      Quellcode

      1. Lots of changes in this version:
      2. - Fixed TGP emulation bugs and added missing opcodes. Virtua Fighter 2 and Virtua Cop 2 are now
      3. playable. There is still a bug with VF2 hair/body collisions, probably another TGP bug, but it's
      4. quite hard to find...
      5. - Fixed I960 bug that caused daytona invisible walls/holes in the road.
      6. - Fixed timer bug that caused missing hair in Fighting vipers, tails in sonic and slow cars in
      7. Sega Rally (although they still don't work properly).
      8. - Added support for "return to neutral". Enable it with HoldGears=1 option in emulator.ini. This
      9. setting will cause the emu to return to neutral when no gear button is pressed.
      10. - Redone rasterizer color decoding and texture mapping. Now it works the same way the real hardware
      11. does, performing all the same table lookups and calculations, so color should be accurate now. The
      12. color decoding is now done at pixel shader level so you'll need a PS 2.0 capable video card in order
      13. to run the emulator now.
      14. - Fixed white borders in some transparent textures.
      15. - Redone texture caching code. Improved dirty texture detection. Fixes wrong textures in some
      16. games when a new texture overlaps partially with an existing one.
      17. - Changed ManxTT sound roms to the Twin ones. The previous romset was using the Deluxe ones that
      18. have 2 sound boards. Fixes the "japanese speech when braking" bug :).Set the machine to Twin.
      19. - Added 2 mice support for shooting games. Enable it with RawInput=1 in emulator.ini. Read some
      20. other options there to tell the emu how to map a mouse to a player. When using RawInput the mouse
      21. will be locked to the emulator window. In order to switch to another window, either press Alt to
      22. bring the menu and unlock the mouse or use Alt-Tab to switch to another application.
      23. - Fixed Alt key not activating the window menu.
      24. - Fixed MB86235 bug when handling denormalized numbers that caused top skater and overrev lock the
      25. emu sometimes.
      26. - Fixed corrupt textures sometimes when loading a savestate
      27. - Fixed frameskipping bug that caused some data not being updated in the TGP memory when
      28. frameskipping (daytona windows not updating windows after entering/leaving the tunnel)
      29. - Added an option to hide the crosshair in shooting games (DrawCross=0 in emulator.ini)
      30. - Fixed Daytona to the maxx rom loading that caused wrong and missing graphics.
      31. - Improved FM emulation support to the SCSP for some HOTD tunes requiring it.
      32. - Fixed various bugs in the new MultiPCM sound emulation, causing some wrong loops and sounds.
      33. - Fixed meshed transparencies size. Now they will scale to the selected resolution.
      34. - Fixed specular highlights calculation.
      35. - Added Daytona USA '93 edition and Daytona USA: GTX 2004.
      36. - Added Rail Chase 2
      37. - Added Virtua Cop 2
      38. - Added Virtua Fighter 2, Rev A, Rev B and 2.1
      39. - Added Sega Water Ski. The current sound rom dump seems to be bad so the game will run without
      40. sound. This game will start in Japan region mode. To change the region, enter Test menu (F2) and
      41. press the sequence up,up,down,down,service (f1),test (f2)
      42. - Added Indianapolis 500 Rev A
      43. - Changed romsets to match MAME as much as possible.
      Alles anzeigen
    • SailorSat schrieb:

      Daaaaaaaaytooooooonaaaaaaaaaaaa! :D

      Quellcode

      1. Lots of changes in this version:
      2. - Fixed TGP emulation bugs and added missing opcodes. Virtua Fighter 2 and Virtua Cop 2 are now
      3. playable. There is still a bug with VF2 hair/body collisions, probably another TGP bug, but it's
      4. quite hard to find...
      5. - Fixed I960 bug that caused daytona invisible walls/holes in the road.
      6. - Fixed timer bug that caused missing hair in Fighting vipers, tails in sonic and slow cars in
      7. Sega Rally (although they still don't work properly).
      8. - Added support for "return to neutral". Enable it with HoldGears=1 option in emulator.ini. This
      9. setting will cause the emu to return to neutral when no gear button is pressed.
      10. - Redone rasterizer color decoding and texture mapping. Now it works the same way the real hardware
      11. does, performing all the same table lookups and calculations, so color should be accurate now. The
      12. color decoding is now done at pixel shader level so you'll need a PS 2.0 capable video card in order
      13. to run the emulator now.
      14. - Fixed white borders in some transparent textures.
      15. - Redone texture caching code. Improved dirty texture detection. Fixes wrong textures in some
      16. games when a new texture overlaps partially with an existing one.
      17. - Changed ManxTT sound roms to the Twin ones. The previous romset was using the Deluxe ones that
      18. have 2 sound boards. Fixes the "japanese speech when braking" bug :).Set the machine to Twin.
      19. - Added 2 mice support for shooting games. Enable it with RawInput=1 in emulator.ini. Read some
      20. other options there to tell the emu how to map a mouse to a player. When using RawInput the mouse
      21. will be locked to the emulator window. In order to switch to another window, either press Alt to
      22. bring the menu and unlock the mouse or use Alt-Tab to switch to another application.
      23. - Fixed Alt key not activating the window menu.
      24. - Fixed MB86235 bug when handling denormalized numbers that caused top skater and overrev lock the
      25. emu sometimes.
      26. - Fixed corrupt textures sometimes when loading a savestate
      27. - Fixed frameskipping bug that caused some data not being updated in the TGP memory when
      28. frameskipping (daytona windows not updating windows after entering/leaving the tunnel)
      29. - Added an option to hide the crosshair in shooting games (DrawCross=0 in emulator.ini)
      30. - Fixed Daytona to the maxx rom loading that caused wrong and missing graphics.
      31. - Improved FM emulation support to the SCSP for some HOTD tunes requiring it.
      32. - Fixed various bugs in the new MultiPCM sound emulation, causing some wrong loops and sounds.
      33. - Fixed meshed transparencies size. Now they will scale to the selected resolution.
      34. - Fixed specular highlights calculation.
      35. - Added Daytona USA '93 edition and Daytona USA: GTX 2004.
      36. - Added Rail Chase 2
      37. - Added Virtua Cop 2
      38. - Added Virtua Fighter 2, Rev A, Rev B and 2.1
      39. - Added Sega Water Ski. The current sound rom dump seems to be bad so the game will run without
      40. sound. This game will start in Japan region mode. To change the region, enter Test menu (F2) and
      41. press the sequence up,up,down,down,service (f1),test (f2)
      42. - Added Indianapolis 500 Rev A
      43. - Changed romsets to match MAME as much as possible.
      Alles anzeigen


      Ohhhh wie geil ist das denn
      Insert coin! ! !

      Game Over! ! !
    • Argh...ich sehe mal wieder den Wald vor lauter Bäumen nicht:

      Die alte Version "lief" mal mit den ROMS..
      Bei der Version 0.9 habe ich die ROMs in den gleichen Ornder wie die Exe gepackt...
      Folge die Roms werden nicht erkannt.
      Hab dann die den Pfad in der Emulator.ini eingetragen. Der Emu findet die ROMS immer noch nicht.

      Wer hilft mal eben einen Blinden?


      *EDIT*
      hat sich erledigt..
      der Wald hat sich gelichtet...
      Schreibfehler meinerseits in der *ini*-Datei
      We do not stop playing because we grow old;
      we grow old because we stop playing
    • Daaaaaytoooona macht schon ´n heiden Spaß....
      Da werden Erinnerungen an die Spielhölle wach...

      Läuft eigentlich Teil 2 auch ?
      Hab hier zwar das ROM (irgendwas mit 76MB) aber lässt sich nicht starten...
      Muss ich das ROM irgendwie anpassen, oder woran liegt das..
      Daytona 1 habe ich ja auch zwei Files, einmal 11Mb und einmal 14MB.
      Laufen ja auch nicht beide..
      Woran liegt das?

      Ich weiß, doofe Fragen, aber mit dem Model 2 Emu beschäftige ich mich noch nicht so lange...
      We do not stop playing because we grow old;
      we grow old because we stop playing
    • Daytona 2 läuft natürlich nicht. Das ist Sega Model 3 Hardware und die wird leider nicht so schnell von einem single System Emulator emuliert werden. Model 3 ist komplexer als Naomi wenn auch nicht so leistungsfähig. Mame 119 Emuliert Model 3, allerdings brauch man da min nen 4 GHZ Core 2 (wahrscheinlich noch schneller). ich hoffe trotzdem das Elsemi irgendwann nen Ansporn findet einen Model 3 Emulator mit GPU unterstützung zu programmieren.

      Von Daytona 1 gibt es aber verschiedene Version die auch alle emuliert werden. Die Roms wurden ans Mameset angepasst. Das heisst manche der alten Model 2 Emu Roms starten nun nicht mehr.

      ;););)
    • Mein Sega Model 2 Emulator (v1.1a) schmiert immer ab wenn ich ne Rom laden will.
      Hab den richtigen Pfad für die Roms in der .ini eingegeben, aber das Programm stürtzt immer beim Versuch was zu laden ab.
      Habs auch schon mit älteren Version versucht, erfolglos. Liegts an Win8?

      Jemand ne Idee? Würde gern Sega Rally mit Force Feedback und Schaltung spielen...
    • Nach dem heissen Daytona Wochenende hab ich mir das auch mal installiert, bei mir lief alles wunderbar, xp läuft und win 7 läuft, hab direct x 9 dazu installiert, rom ins vereichnis roms unterhalb des Emulators, dann config anpassen bzgl. network error und mein erster Test lief nach 5 Minuten. Liegt also vielleicht wirklich an Win8 oder ich hatte Glück, oder Du hast vielleicht eine ganz neue Direct X Version und damit gibt es Probs.

      Versuch es doch zum Vergleich mal mit XP, wenn Du noch ne Lizenz rumliegen von früher hast. Einfach mal schnell in Virtualbox. Selbst da lief es bei mir.