Mame 0.98u1

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    • Mame 0.98u1

      Mame hat ein weiteres u-Release erfahren.



      MAMETesters Bugs Fixed
      slither094u1red [Aaron Giles, with a hint from MASH]
      sf2accp2070u5red [Aaron Giles]
      nemesis097u1gre1 [Mamesick]
      nemesis097u1gre2 [Mamesick]
      karatblz137b4gre [Pierpaolo Prazzoli]
      mystwarr098gre [Mamesick]
      esckids076yel [David Haywood]
      spyhunt097gre1 [Aaron Giles]
      spyhunt097gre2 [Aaron Giles]
      turbotag097u3gra [Aaron Giles]

      Source Changes
      Changed how perodic timers are defined. Previously, you would specify a
      number which was interpreted either as Hz (if less than 50000) or as
      nanoseconds (if greater than 50000). Now, the time is specified as a period
      and you use the standard TIME_IN_HZ or TIME_IN_NS macros. [Aaron Giles]

      Turned on address error checking in the 68000 core. This slows things down a
      bit but is more accurate and allows correct behavior of a couple of badly-
      programmed games. [Aaron Giles]

      Fixed several issues with address error checking in the 68000 core.
      [Aaron Giles]

      Fixed 68000 bug that treated 8-bit branches with $FF offsets as illegal,
      rather than allowing them and generating an address error. [Aaron Giles]

      Created a new header file mamecore.h, which contains the core common useful
      macros and typedefs that were scattered throughout the header files. Also
      added endian swapping macros from MESS. [Aaron Giles]

      Fully deprecated the use of cpu_setbank(), which was long ago replaced with
      memory_set_bankptr(). [Aaron Giles]

      Did some major cleanup on the MCR drivers [Aaron Giles]
      - Implemented Super Sound I/O interrupts properly.
      - Filled out all memory maps according to schematics.
      - Fixed sound sync with various sound boards, allowing for kludges to be
      removed from Power Drive and Star Guards.
      - Re-verified all connections from wiring diagrams.
      - Documented various lamp and driver boards from the games.

      Some makefile tweaks to hopefully catch variable declaration problems that
      kept creeping into builds. Switched gcc compiler standard to gnu89.
      [Atari Ace]

      Removed usage of dirent.h APIs on Windows builds. [Atari Ace]

      Corrected resolution to 256x256 in Stagger I, Red Hawk, Sen Jin - Guardian
      Storm. All other games still have old visible area that is correct for them.

      Fixed crash in Volfied and Operation Wolf due to improper timer usage.
      [Nicola Salmoria]

      Fixed one of the TC360 sprite blending modes (used in Pulirula round 2 and
      Liquids Kids attract mode). [Bryan McPhail]

      Fixed sprite/tilemap placement in Legend of Kage. [Phil Stroffolino]

      PowerPC core update: [Nathan Woods]
      - Added infrastructure to generate DSI and ISI exceptions
      - Made the lbz/lbzu/lbzux/lbzx instructions properly clear out the
      high 24 bits in the results
      - Added SRR0 and SRR1 to the debug view

      Did some cleanups in the vamphalf.c driver. [Pierpaolo Prazzoli]

      Fixed speedbal again, after breaking it in the last update.
      [Pierpaolo Prazzoli]

      Changed Nitro Ball to use the new deco16_tilemap_34_combine_draw function
      Bryan added some time ago. [Pierpaolo Prazzoli]

      Added a sprite wrap around needed in Riot level 2. [Pierpaolo Prazzoli]

      Added sound to Dragon Bowl. [Pierpaolo Prazzoli]

      New games added or promoted from NOT_WORKING status
      Born To Fight [Luca Elia]
      Lethal Enforcers [David Haywood]
      Koro Koro Quest (Japan) [Luca Elia]

      New clones added
      Night Slashers (Japan) [Corrado Tomaselli]
      Crush Roller (Kural TWT) [Pierpaolo Prazzoli]
      Sand Scorpion (set 2) [Aaron Giles]

      New games marked as GAME_NOT_WORKING
      Wink [Pierpaolo Prazzoli]
      [CENTER]"Ich hack ein Loch in unser Raumschiff..."