MAME 0.147u2

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    • Brainfuck-Quellcode

      1. 0.147u2
      2. -------
      3. MAMETesters Bugs Fixed
      4. ----------------------
      5. - 05046: [Crash/Freeze] (megatech.c) megatech, all sms-based sets: [debug]
      6. Crash after OK (sronco)
      7. - 05042: [Documentation] (ataxx.c) ataxxj: Missing documentation that
      8. is on the title screen.
      9. - 04948: [Gameplay] (pgm.c) kov and clones: resets to title screen
      10. stage 6 (winter stage) (iq_132)
      11. - 00007: [DIP/Input] (8080bw.c) invrvnge: The cocktail DIP has no effect. (hap)
      12. - 05036: [Gameplay] (ninjakd2.c) omegafs: Failure to finish post + reset (hap)
      13. - 05028: [Gameplay] (system1.c) shtngmste: The gun crosshair vs gun hit
      14. position offset is wrong (hap)
      15. Source Changes
      16. --------------
      17. -Added support for DEVCB_UNMAPPED, that will do the logging on
      18. read/write of device callback, preventing a need for making dummy log
      19. line handlers [Miodrag Milanovic]
      20. -if the start of a multi-line comment is indented then following
      21. comment lines will be indented with tabs up to that point. [smf]
      22. -Information adjustments for naomi.c, chihiro.c, mame.lst reflecting
      23. latest discoveries. [f205v]
      24. -New preliminary driver for Webak MPU-12 platform. [Roberto Fresca]
      25. -Refactored the code in jedutil to support the viewing of a GAL16V8
      26. device and added a new command line option of "-viewlist" which will
      27. print out a list of all the devices that can be viewed in human
      28. readable logic equations. Also updated the jedutil regression test to
      29. support passing in an additional argument of "debug" to print out a
      30. detailed log. Also moved the jedutil regression test data into
      31. separate directories composed of the device's name to make things more
      32. organized. [Kevin Eshbach]
      33. -Removed protection hack patches and emulated protection routines for
      34. Caveman Ninja [IQ_132 & JackC]
      35. -Added experimental support for using Berkeley PLA files as input to
      36. jedutil. [Curt Coder]
      37. -memory: Fix dynamic recursive device mapping [O. Galibert]
      38. Situation:
      39. * you have a device (pc-fdc) with a memory map on it
      40. * you map it dynamically into a cpu (maincpu) address space with
      41. install_device (isa-fdc does that)
      42. * the device pc-fdc has a subdevice (upd765)
      43. * the subdevice upd765 has its own memory map
      44. * the pc-fdc memory map includes the upd765 memory map through
      45. AM_DEVICE("upd765", ...)
      46. Before the fix, the code would search for upd765 as a subdevice of
      47. maincpu and not of pc-fdc.
      48. -am9517a: Don't grossly fail on verify [O. Galibert]
      49. -3X3 Puzzle update [David Haywood]
      50. * fixed visible area
      51. * added the 2nd button
      52. * added the Demo Sound dip
      53. -Fixed sound banking in 3X3 Puzzle [Mariusz Wojcieszek]
      54. -Added scrolling to 3X3 Puzzle [Mariusz Wojcieszek]
      55. -SCSI: Uses logical levels rather than voltage levels for control signals,
      56. you have to write 0 to the data lines when you're not sending data.
      57. Added a kludge to stop the ff from the 6522 from preventing the bus
      58. from being read, this may or may not be how the hardware really works.
      59. [smf]
      60. -i386dasm.c: [Peter Ferrie]
      61. * added numerous opcodes for newer CPUs;
      62. * added some undocumented-but-supported opcodes from old CPUs;
      63. * corrected naming of two opcodes
      64. -port 0x64 opcode 0xd1 should incur no delay when delivering. This
      65. allows, for example, su2000 to start booting to the CMOS setup screen
      66. [Peter Ferrie]
      67. -Improved inputs in 3X3 Puzzle [Stephh]
      68. -Aristocrat MK6 base system bios for New South Wales region
      69. [Heihachi_73]
      70. -hercules : hooked up mechanical sounds [Robbbert].
      71. -memory: Map from the cpu's owner, not the root device, otherwise
      72. siblings of cpus coming from config fragments aren't happy.
      73. [O. Galibert]
      74. -clifront.c: Added verifysoftlist command for verifying software
      75. availability for separate software lists. [Wilbert Pol]
      76. -Created a base class delegate_common_base for all delegate
      77. types. Created a binding_type_exception which is thrown when
      78. a bind attempt fails due to mismatched types.[Aaron Giles]
      79. Added helper templates to driver_device to wrap legacy
      80. device read/write handlers into driver_device member functions.
      81. This should help move some things forward until more common
      82. code is converted into proper devices.
      83. Introduce new module devcb2 which contains modernized
      84. versions of devcb. Compared to previous implementation
      85. this one is simpler overall, trampolining calls through
      86. a single internal set of adapter functions. The new
      87. versions are also designed to be specified in the
      88. machine_config rather than in structures, so they are
      89. no longer simple POD types. Additional new/changed
      90. features:
      91. * reads and writes can map to delegates for line or 8/16/32/64-bit
      92. * reads and writes can map to an I/O port
      93. * reads can be mapped to a constant value, with or without logging
      94. * writes can be mapped to a device's input line
      95. * all reads/writes can have a shift, mask, and/or xor applied
      96. * devices can opt to make the functions safe-if-NULL when resolving
      97. * only member function types are supported
      98. Rewrote the YM2151 interface to be fully modernized, and
      99. removed the ym2151_interface struct in favor of inline configs
      100. using the new devcb2 mechanism. In many cases, removed
      101. no longer needed trampolines, instead taking advantage of
      102. direct support for input line writes.
      103. -switched SCSICB to use DEVCB2 [smf]
      104. -Optimized the PLA implementation and added simple caching with
      105. significant performance increase. [Curt Coder]
      106. -tlcs900.c: Implemented the 4-byte prefetch queue. [Wilbert Pol]
      107. -t6w28.c: Converted to C++. [Wilbert Pol]
      108. -suna8.c update [Luca Elia]
      109. * Emulated the protection in sparkman
      110. * Support for two sprite chips
      111. * Support for two sample ROMs
      112. * Fixed color cycling in hardhea2
      113. * Per-game tile banking
      114. -Added opcodes to Atmel AVR core: OR, SBCI, ORI, ST Y+, ADIW
      115. [Mooglyguy]
      116. -Fixed functional issues in Atmel AVR opcodes: COM, NEG, LSR [Mooglyguy]
      117. -Hooked up polepos.c, portrait.c and tomcat.c to use the new tms5220
      118. implementation. [Osso]
      119. -addrmap: Yes, we can have a map for 8bits on 8bits, and that's not the
      120. end of the world [O. Galibert]
      121. -addrmap: Avoid a collision between address_map the type and the method
      122. of the device_memory_interface class [O. Galibert]
      123. -i386: 486+ WP bit support [Carl]
      124. -Williams system3 : Contact and Disco Fever marked as WORKING. [Robbbert]
      125. -Hot Tip, Lucky Seven : added chimes, now marked as WORKING [Robbbert]
      126. -Moved Phoenix and Pokerino to s3.c and marked as WORKING [Robbbert]
      127. -Don't crash on REP NOP [Carl, Alegend45]
      128. -suna16.c: Emulate protection routines rather than patching them for
      129. uballoon [IQ_132 & JackC]
      130. -pgm.c: Fix level 6 crash on kov . [IQ_132]
      131. -megadrvb.c: simplify decode function for srmdb. [IQ_132]
      132. -Cleaned up mustache boy vblank interrupts: Got rid of the nasty
      133. long-int hack in mustache boy in favor of the same 'vblank in+vblank
      134. out' int scheme the other similar seibu games of this era used
      135. (panicrd, darkmist). This seems much more likely to be what the actual
      136. pcb used, and works just fine. [Lord Nightmare]
      137. -changed 2 disc hack to use 1 drive [smf]
      138. -SCSICD now has a CDDA sub device [smf]
      139. -avr8: Implemented MULS, ANDI, STD Z+, LD -Z, LD Y+, LD -Y, LD -X,
      140. SWAP, ASR, ROR, and SBIS opcodes. [MooglyGuy]
      141. -avr8: Moved Timer 0-2 into the CPU core itself, 30x driver speedup
      142. [MooglyGuy]
      143. -Emulate protection in sf2rb, sf2rb2's (cps1.c) and ichirjbl (segac2.c)
      144. rather than simply patch it out. [IQ_132]
      145. -Hooked up PSX IRQ's using DEVCB2 [smf]
      146. -avr8.c: Added LD Rd,Z+q opcode [MooglyGuy]
      147. -avr8.c: Corrected cycle counts for LD and ST opcodes. [MooglyGuy]
      148. -avr8.c: Fixed a bug where a 2-cycle or 3-cycle opcode encountered
      149. during a time slice were causing all subsequent 1-cycle opcodes to
      150. deduct 2 or 3 cycles for the remainder of the time slice instead.
      151. [MooglyGuy]
      152. -cleaned up the ide controller enough to change the irq to a DEVCB2
      153. [smf]
      154. -avr8.c: Fixed register indexing for MULSU opcode. [MooglyGuy]
      155. -avr8.c: Fixed register writeback for LD -Z and LD -Y opcodes.
      156. [MooglyGuy]
      157. -Bingo Mania: Added PCB layouts and descriptions
      158. [Roberto Fresca, Team Europe]
      159. -YM2612: fix LFO AM waveform [Eke-Eke, R. Belmont]
      160. -Fun World driver improvements [Roberto Fresca]
      161. * Added 'Bonus Card (Austrian)' from Fun World.
      162. * Added PCB layouts.
      163. * Set Big Deal sets and Jolly Card hybrid as clones of Bonus Card.
      164. * Cleaned up the code.
      165. * Changed company name 'Funworld' to 'Fun World'.
      166. * Changed Mega Card to Power Card after check the real hardware
      167. running.
      168. * Fixed Power Card graphics ROM load..
      169. * Added technical notes.
      170. -romload: Tell in which zips a missing rom was searched for
      171. [O. Galibert]
      172. -Moved jolycdat program to Bonus Card, making it parent. This program
      173. is a real original Bonus Card program, and the PCB was populated with
      174. common Jolly Card graphics wrongly. The other Bonus Card set was
      175. turned as clone, since has a fake copyright string (hack). Also added
      176. some technical notes. [Roberto Fresca]
      177. -More Fun World driver improvements... [Roberto Fresca]
      178. * Renamed the internal layout artwork: bigdeal --> bonuscrd.
      179. * Default Bonus Card & Big Deal DIP switches positions, that allow
      180. boot the system without errors.
      181. -Pennant Fever is now WORKING [Robbbert].
      182. -lethalj.c: Added dipswitch locations to the Egg Venture sets.
      183. [Brian Troha]
      184. -Improvements to Maygay M1 emulation, most games at least show something
      185. now [David Haywood/James Wallace]
      186. -Remove hack patch for tdragonb and emulated protection instead [IQ_132]
      187. -Comet is now WORKING [Robbbert].
      188. Magic Card II improvements: [Roberto Fresca]
      189. - Added new Yugoslavian set of Magic Card 2 (Nov/New).
      190. - Added default NVRAM, needed to boot properly.
      191. - Rearrange the whole Magic Card 2 sets, and improved descriptions.
      192. - Added technical notes.
      193. New games added or promoted from NOT_WORKING status
      194. ---------------------------------------------------
      195. Each Way Shifter (Barcrest?) [Launton/MPU Mecca]
      196. Lucky Twos [launton/MPU Mecca]
      197. Scoop (Peter Simper, prototype?) (MPU3) [Superbank/MPU Mecca]
      198. More Money (VFS) (MPU3) [Fruitsim/MPU Mecca]
      199. Talk of the Town (MPU3) [Fruitsim/MPU Mecca]
      200. 3X3 Puzzle [Mariusz Wojcieszek, David Haywood, Guru]
      201. 3 On 3 Dunk Madness (US, prototype? 1997/02/04)
      202. [David Haywood, ShouTime, Smitdogg, The Dumping Union]
      203. Spark Man (v2.0, 2 sets) [Luca Elia, Stefan Lindberg]
      204. Fighting Fantasy (bootleg with 68705) [IQ_132]
      205. Bonus Card (Austrian) [Roberto Fresca, Team Europe]
      206. New clones added
      207. ----------------
      208. Each Way Nudger (Barcrest?, set 3, version 20?) [Launton/MPU Mecca]
      209. Knights of Valour Super Heroes / Sangoku Senki Super Heroes (ver. 102, CN)
      210. [Joerg Hartenberger, JackC]
      211. Knights of Valour Super Heroes / Sangoku Senki Super Heroes (ver. 101, CN)
      212. [Joerg Hartenberger, JackC]
      213. Invader's Revenge (3 sets) [Andrew Welburn]
      214. Megatouch 5 Tournament Edition (9255-70-01 ROC, Standard version)
      215. [Brian Troha, The Dumping Union]
      216. Phoenix (Irecsa / G.G.I Corp, set 3) [Any]
      217. Rallys (alternate bootleg of Spectar) [Any]
      218. The Billiards (Video Hustler bootleg) - Set 2 [Any] - not working
      219. Double Axle (US) [ShouTime, The Dumping Union]
      220. Angler Dangler [Tornadoboy]
      221. Puzzli 2 (ver 100) [Tormod, Smitdogg, The Dumping Union] (NOT WORKING)
      222. 4-in-1 MAME bootleg (set 1, ver 3.00) [David Haywood]
      223. 4-in-1 MAME bootleg (set 2) [David Haywood]
      224. 19-in-1 MAME bootleg [David Haywood]
      225. 48-in-1 MAME bootleg (set 2, ver 3.09, alt flash) [David Haywood]
      226. 60-in-1 MAME bootleg (ver 3.00) [David Haywood, Andreas Naive]
      227. Xain'd Sleena (World) [Corrado Tomaselli]
      228. WEC Le Mans 24 (set 2) [Corrado Tomaselli]
      229. The Speed Rumbler (set 3) [Corrado Tomaselli]
      230. Rapid River (prototype) [Italian dumping team]
      231. Hang Pilot (ver UAA) (not working) [ShouTime]
      232. Seibu Cup Soccer (set 3) (not working)
      233. Egg Venture (Release 2) [Brian Troha, The Dumping Union]
      234. The King of Fighters '97 Oroshi Plus 2003 (bootleg)
      235. [The Dumping Union, Smitdogg, IQ_132]
      236. Magic Card II (Nov, Yugoslavian hack) [Roberto Fresca]
      237. New games marked as GAME_NOT_WORKING
      238. ------------------------------------
      239. 3 On 3 Dunk Madness (US, prototype?)
      240. [ShouTime, Smitdogg, The Dumping Union]
      241. Secret Service (2.6 alternate sound) [PinMAME]
      242. Odin [PinMAME]
      243. Gamatron (Sonic) [PinMAME]
      244. Star Wars (Sonic, alternate set) [PinMAME]
      245. Nemesis [PinMAME]
      246. Verne's World [PinMAME]
      247. Still Crazy [Robbbert]
      248. Fruit Star Bonus (Ver 8.20PIR) [Roberto Fresca, Team Europe]
      249. Double Crown [Kevin Eschbach]
      250. Cops [Mariusz Wojcieszek]
      251. Bingo Mania (P03-P07-P14) [Team Europe, Angelo Salese, Roberto Fresca]
      252. Bingo Mania (A03) [Team Europe, Angelo Salese, Roberto Fresca]
      253. Power Card (Ver 0263, encrypted) [Roberto Fresca, Team Europe]
      Alles anzeigen
    • Verstehe ich das richtig? Haben die MAME Entwickler wirklich die xxx in 1 Arm-Emulationen aus China wieder in MAME emuliert? Da können die Chinesen ja jetzt die Emulation ihrer eigenen Module portieren... 160 in 1 in 1... Rekursives Emulieren...

      Mike McBike
    • mikemcbike schrieb:

      Verstehe ich das richtig? Haben die MAME Entwickler wirklich die xxx in 1 Arm-Emulationen aus China wieder in MAME emuliert? Da können die Chinesen ja jetzt die Emulation ihrer eigenen Module portieren... 160 in 1 in 1... Rekursives Emulieren...

      Mike McBike

      Naja, bei MAME gehts ja auch um die Dokumentation und somit sind die Teile einfach dokumentiert.