Wenn ich das mit Retropie mache, gibt es da ein Vernünftiges Howto? Insbesondere für die Konfiguration meiner Buttons. Das lief ja bei mir über die "retrogame.c" des PiJamma-Treibers.
Beiträge von rooki_1
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Natürlich heißt das "service", ich hatte das gestern abgeschrieben.
Auf meinem letzten Bartop hatte ich auch ein normales Wheezy-Image, das hat doch alles funktioniert.
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Hi,
ich habe mir Mitte 2015 einen schönen Bartop zusammengebaut.https://www.arcadezentrum.com/forum/index.ph…jekt/&pageNo=38 Post 750
Nach einigen Wirrungen lief das auch alles gut. Ich habe nun versucht das System mit Stretch neu aufzusetzten. Hierbei bin ich genau nach der Anleitung von damals vorgegangen.
Das Problem besteht darin, dass Mame nicht starten will. Ich starte die Konfiguration der GPIO mit:
Dann der eigentliche Fehler, beim Versuch Mame zu starten:
kommt folgende Fehlermeldung:
Code[12.482324] rc.local[479]: /usr/local/bin/indiecity/InstalledApps/mame4all_pi/Full/mame: error while loading shared libraries libsdl-1.2.so.0: cannot open shared objekt file: No such file or directory [FAILED] Failed to start /ect/rc.local Compatibility See systemctl status rc-local.sercice for detailsHat das schonmal jemand gehabt? Ich habe dann erstmal nachgeschaut ob alle Dateien da sind wo si sein sollen und die Rechte überprüft. (Vergleich mit funktionierendem Wheezy-System)
Das sollte alles passen.Gruß Rooki
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Ich würde die Tür svhon gerne einbauen. Eine neue Tür hattest du mir schon geschickt, das Schloß passt halt nicht.
Gesendet von meinem GT-I9300 mit Tapatalk
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Hi,
ich kämpe gerade mit dem Schloß der Rückwand. Ist das so gedacht, dass die Unterlegscheibe mit den Krallen von innen in die Ausfräsung muss.? Ich habe da so meine Schwierigkeiten, das Ding passt da net rein.
Ich will jetzt nicht darauf rumklopfen. Bitte klärt mich auf.....
Gruß Rooki
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Hi,
ja das hab ich auf meinen PI2 kompiliert, allerdings mit dem Adafruit-Paket. https://github.com/adafruit/Adafruit-Retrogame
Funktioniert bei mir einwandfrei
Gruß Rooki
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@benaco74
Hi, dein Tip mit Vulcan Nerv Pinch war Gold wert. Danke nochmal dafür. Allerdings hat es mich ein paar graue Haare gekostet, weil ich ein Verständnissproblem der Definition hatte. Hier nochmal an alle die sich mit so etwas rumplagen. Wichtig ist, dass bei Vulcan nicht die GPIO-Nummer angegeben wird, sondern die laufende Zeile eurer Konfiguration ausgehend von 0.Ich habe mir nun eine retrogame geschrieben, mit der ich Escape, Enter und Pause über Combos erreiche.
Ich hänge mal die komplette retrogame mit an, es können noch mehrere combos erstellt werden, dazu müsst ihr natürlich zuerst eure Tastenbelegung evtl. abändern und in den Zeilen ab 132, 405, 472 und 521 eure Konfiguration entsrechend anpassen bzw. erweitern.
PHP
Alles anzeigen/* ADAFRUIT RETROGAME UTILITY: remaps buttons on Raspberry Pi GPIO header to virtual USB keyboard presses. Great for classic game emulators! Retrogame is interrupt-driven and efficient (usually under 0.3% CPU use) and debounces inputs for glitch-free gaming. Connect one side of button(s) to GND pin (there are several on the GPIO header, but see later notes) and the other side to GPIO pin of interest. Internal pullups are used; no resistors required. Avoid pins 8 and 10; these are configured as a serial port by default on most systems (this can be disabled but takes some doing). Pin configuration is currently set in global table; no config file yet. See later comments. Must be run as root, i.e. 'sudo ./retrogame &' or configure init scripts to launch automatically at system startup. Requires uinput kernel module. This is typically present on popular Raspberry Pi Linux distributions but not enabled on some older varieties. To enable, either type: sudo modprobe uinput Or, to make this persistent between reboots, add a line to /etc/modules: uinput Prior versions of this code, when being compiled for use with the Cupcade or PiGRRL projects, required CUPCADE to be #defined. This is no longer the case; instead a test is performed to see if a PiTFT is connected, and one of two I/O tables is automatically selected. Written by Phil Burgess for Adafruit Industries, distributed under BSD License. Adafruit invests time and resources providing this open source code, please support Adafruit and open-source hardware by purchasing products from Adafruit! Copyright (c) 2013 Adafruit Industries. All rights reserved. Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: - Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. - Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #include <stdio.h> #include <stdlib.h> #include <string.h> #include <unistd.h> #include <fcntl.h> #include <poll.h> #include <signal.h> #include <sys/mman.h> #include <linux/input.h> #include <linux/uinput.h> // START HERE ------------------------------------------------------------ // This table remaps GPIO inputs to keyboard values. In this initial // implementation there's a 1:1 relationship (can't attach multiple keys // to a button) and the list is fixed in code; there is no configuration // file. Buttons physically connect between GPIO pins and ground. There // are only a few GND pins on the GPIO header, so a breakout board is // often needed. If you require just a couple extra ground connections // and have unused GPIO pins, set the corresponding key value to GND to // create a spare ground point. #define GND -1 struct { int pin; int key; } *io, // In main() this pointer is set to one of the two tables below. ioTFT[] = { // This pin/key table is used if an Adafruit PiTFT display // is detected (e.g. Cupcade or PiGRRL). // Input Output (from /usr/include/linux/input.h) { 2, KEY_LEFT }, // Joystick (4 pins) { 3, KEY_RIGHT }, { 4, KEY_DOWN }, { 17, KEY_UP }, { 27, KEY_Z }, // A/Fire/jump/primary { 22, KEY_X }, // B/Bomb/secondary { 23, KEY_R }, // Credit { 18, KEY_Q }, // Start 1P { -1, -1 } }, // END OF LIST, DO NOT CHANGE // MAME must be configured with 'z' & 'x' as buttons 1 & 2 - // this was required for the accompanying 'menu' utility to // work (catching crtl/alt w/ncurses gets totally NASTY). // Credit/start are likewise moved to 'r' & 'q,' reason being // to play nicer with certain emulators not liking numbers. // GPIO options are 'maxed out' with PiTFT + above table. // If additional buttons are desired, will need to disable // serial console and/or use P5 header. Or use keyboard. ioStandard[] = { // This pin/key table is used when the PiTFT isn't found // (using HDMI or composite instead), as with our original // retro gaming guide. // Input Output (from /usr/include/linux/input.h) //JOYSTICK - PLAYER 1 { 25, KEY_LEFT }, //P1 - LEFT // 00 // LINE FOR VULCAN NERVE PINCH { 9, KEY_RIGHT }, //P1 - RIGHT // 01 // { 10, KEY_UP }, //P1 - UP // 02 // { 17, KEY_DOWN }, //P1 - DOWN // 03 // //BUTTONS - PLAYER 1 { 23, KEY_LEFTCTRL }, //P1F1 Button1 // 04 // { 7, KEY_LEFTALT }, //P1F2 Button2 // 05 // { 8, KEY_SPACE }, //P1F3 Button3 // 06 // { 11, KEY_LEFTSHIFT}, //P1F4 Button4 // 07 // { 22, KEY_X }, //P1F5 Button5 // 08 // { 4, KEY_Y }, //P1F6 Button6 // 09 // //EXTRA BUTTONS { 27, KEY_2 }, //P2 - START (other revision board) // 10 // { 21, KEY_2 }, //P2 - START // 11 // { 18, KEY_5 }, //P1 - COIN // 12 // { 24, KEY_1 }, //P1 - START // 13 // { 1, KEY_ENTER }, //SERVICE (Button 7) (other revision board) // 14 // { 3, KEY_ENTER }, //SERVICE (Button 7) // 15 // { 0, KEY_ESC }, //TEST (Button 8) (other revision board) // 16 // { 2, KEY_ESC }, //TEST (Button 8) // 17 // { -1, -1 } }; // END OF LIST, DO NOT CHANGE const int vulcanTime = 1500, // combo repeat speed repTime1 = 500, // Key hold time to begin repeat repTime2 = 100; // Time between key repetitionsconst unsigned long vulcanMask = (1L << 6) | (1L << 7);const unsigned long vulcanMask = (1L << 6) | (1L << 7);const unsigned long vulcanMask = (1L << 16) | (1L << 17); const unsigned long vulcanMask = (1L << 10) | (1L << 13); // P2 - START + P1 - START const unsigned long comboMask1 = (1L << 4) | (1L << 5); // BUTTON1 + BUTTON2 const unsigned long comboMask2 = (1L << 13) | (1L << 4); // P1 - START + BUTTON1 const int vulcanKey = KEY_ESC; // Keycode to send const int comboKey1 = KEY_ENTER; // Keycode to send const int comboKey2 = KEY_P; // Keycode to send // A few globals --------------------------------------------------------- char *progName, // Program name (for error reporting) sysfs_root[] = "/sys/class/gpio", // Location of Sysfs GPIO files running = 1; // Signal handler will set to 0 (exit) volatile unsigned int *gpio; // GPIO register table const int debounceTime = 20; // 20 ms for button debouncing // Some utility functions ------------------------------------------------ // Set one GPIO pin attribute through the Sysfs interface. int pinConfig(int pin, char *attr, char *value) { char filename[50]; int fd, w, len = strlen(value); sprintf(filename, "%s/gpio%d/%s", sysfs_root, pin, attr); if((fd = open(filename, O_WRONLY)) < 0) return -1; w = write(fd, value, len); close(fd); return (w != len); // 0 = success } // Un-export any Sysfs pins used; don't leave filesystem cruft. Also // restores any GND pins to inputs. Write errors are ignored as pins // may be in a partially-initialized state. void cleanup() { char buf[50]; int fd, i; sprintf(buf, "%s/unexport", sysfs_root); if((fd = open(buf, O_WRONLY)) >= 0) { for(i=0; io[i].pin >= 0; i++) { // Restore GND items to inputs if(io[i].key == GND) pinConfig(io[i].pin, "direction", "in"); // And un-export all items regardless sprintf(buf, "%d", io[i].pin); write(fd, buf, strlen(buf)); } close(fd); } } // Quick-n-dirty error reporter; print message, clean up and exit. void err(char *msg) { printf("%s: %s. Try 'sudo %s'.\n", progName, msg, progName); cleanup(); exit(1); } // Interrupt handler -- set global flag to abort main loop. void signalHandler(int n) { running = 0; } // Detect Pi board type. Doesn't return super-granular details, // just the most basic distinction needed for GPIO compatibility: // 0: Pi 1 Model B revision 1 // 1: Pi 1 Model B revision 2, Model A, Model B+, Model A+ // 2: Pi 2 Model B static int boardType(void) { FILE *fp; char buf[1024], *ptr; int n, board = 1; // Assume Pi1 Rev2 by default // Relies on info in /proc/cmdline. If this becomes unreliable // in the future, alt code below uses /proc/cpuinfo if any better. #if 1 if((fp = fopen("/proc/cmdline", "r"))) { while(fgets(buf, sizeof(buf), fp)) { if((ptr = strstr(buf, "mem_size=")) && (sscanf(&ptr[9], "%x", &n) == 1) && (n == 0x3F000000)) { board = 2; // Appears to be a Pi 2 break; } else if((ptr = strstr(buf, "boardrev=")) && (sscanf(&ptr[9], "%x", &n) == 1) && ((n == 0x02) || (n == 0x03))) { board = 0; // Appears to be an early Pi break; } } fclose(fp); } #else char s[8]; if((fp = fopen("/proc/cpuinfo", "r"))) { while(fgets(buf, sizeof(buf), fp)) { if((ptr = strstr(buf, "Hardware")) && (sscanf(&ptr[8], " : %7s", s) == 1) && (!strcmp(s, "BCM2709"))) { board = 2; // Appears to be a Pi 2 break; } else if((ptr = strstr(buf, "Revision")) && (sscanf(&ptr[8], " : %x", &n) == 1) && ((n == 0x02) || (n == 0x03))) { board = 0; // Appears to be an early Pi break; } } fclose(fp); } #endif return board; } // Main stuff ------------------------------------------------------------ #define PI1_BCM2708_PERI_BASE 0x20000000 #define PI1_GPIO_BASE (PI1_BCM2708_PERI_BASE + 0x200000) #define PI2_BCM2708_PERI_BASE 0x3F000000 #define PI2_GPIO_BASE (PI2_BCM2708_PERI_BASE + 0x200000) #define BLOCK_SIZE (4*1024) #define GPPUD (0x94 / 4) #define GPPUDCLK0 (0x98 / 4) int main(int argc, char *argv[]) { // A few arrays here are declared with 32 elements, even though // values aren't needed for io[] members where the 'key' value is // GND. This simplifies the code a bit -- no need for mallocs and // tests to create these arrays -- but may waste a handful of // bytes for any declared GNDs. char buf[50], // For sundry filenames c, // Pin input value ('0'/'1') board; int fd, // For mmap, sysfs, uinput i, j, // Asst. counter bitmask, // Pullup enable bitmask timeout = -1, // poll() timeout vulcanrepTime = -1, intstate[32], // Last-read state extstate[32], // Debounced state lastKey = -1; // Last key down (for repeat) unsigned long bitMask = 0L, bit = 1L, comboPressed = 0L; // For Vulcan pinch || combo detect volatile unsigned char shortWait; // Delay counter struct input_event keyEv, synEv; // uinput events struct pollfd p[32]; // GPIO file descriptors progName = argv[0]; // For error reporting signal(SIGINT , signalHandler); // Trap basic signals (exit cleanly) signal(SIGKILL, signalHandler); // Select io[] table for Cupcade (TFT) or 'normal' project. io = (access("/etc/modprobe.d/adafruit.conf", F_OK) || access("/dev/fb1", F_OK)) ? ioStandard : ioTFT; // If this is a "Revision 1" Pi board (no mounting holes), // remap certain pin numbers in the io[] array for compatibility. // This way the code doesn't need modification for old boards. board = boardType(); if(board == 0) { for(i=0; io[i].pin >= 0; i++) { if( io[i].pin == 2) io[i].pin = 0; else if(io[i].pin == 3) io[i].pin = 1; else if(io[i].pin == 27) io[i].pin = 21; } } // ---------------------------------------------------------------- // Although Sysfs provides solid GPIO interrupt handling, there's // no interface to the internal pull-up resistors (this is by // design, being a hardware-dependent feature). It's necessary to // grapple with the GPIO configuration registers directly to enable // the pull-ups. Based on GPIO example code by Dom and Gert van // Loo on elinux.org if((fd = open("/dev/mem", O_RDWR | O_SYNC)) < 0) err("Can't open /dev/mem"); gpio = mmap( // Memory-mapped I/O NULL, // Any adddress will do BLOCK_SIZE, // Mapped block length PROT_READ|PROT_WRITE, // Enable read+write MAP_SHARED, // Shared with other processes fd, // File to map (board == 2) ? PI2_GPIO_BASE : // -> GPIO registers PI1_GPIO_BASE); close(fd); // Not needed after mmap() if(gpio == MAP_FAILED) err("Can't mmap()"); // Make combined bitmap of pullup-enabled pins: for(bitmask=i=0; io[i].pin >= 0; i++) if(io[i].key != GND) bitmask |= (1 << io[i].pin); gpio[GPPUD] = 2; // Enable pullup for(shortWait=150;--shortWait;); // Min 150 cycle wait gpio[GPPUDCLK0] = bitmask; // Set pullup mask for(shortWait=150;--shortWait;); // Wait again gpio[GPPUD] = 0; // Reset pullup registers gpio[GPPUDCLK0] = 0; (void)munmap((void *)gpio, BLOCK_SIZE); // Done with GPIO mmap() // ---------------------------------------------------------------- // All other GPIO config is handled through the sysfs interface. sprintf(buf, "%s/export", sysfs_root); if((fd = open(buf, O_WRONLY)) < 0) // Open Sysfs export file err("Can't open GPIO export file"); for(i=j=0; io[i].pin >= 0; i++) { // For each pin of interest... sprintf(buf, "%d", io[i].pin); write(fd, buf, strlen(buf)); // Export pin pinConfig(io[i].pin, "active_low", "0"); // Don't invert if(io[i].key == GND) { // Set pin to output, value 0 (ground) if(pinConfig(io[i].pin, "direction", "out") || pinConfig(io[i].pin, "value" , "0")) err("Pin config failed (GND)"); } else { // Set pin to input, detect rise+fall events if(pinConfig(io[i].pin, "direction", "in") || pinConfig(io[i].pin, "edge" , "both")) err("Pin config failed"); // Get initial pin value sprintf(buf, "%s/gpio%d/value", sysfs_root, io[i].pin); // The p[] file descriptor array isn't necessarily // aligned with the io[] array. GND keys in the // latter are skipped, but p[] requires contiguous // entries for poll(). So the pins to monitor are // at the head of p[], and there may be unused // elements at the end for each GND. Same applies // to the intstate[] and extstate[] arrays. if((p[j].fd = open(buf, O_RDONLY)) < 0) err("Can't access pin value"); intstate[j] = 0; if((read(p[j].fd, &c, 1) == 1) && (c == '0')) intstate[j] = 1; extstate[j] = intstate[j]; p[j].events = POLLPRI; // Set up poll() events p[j].revents = 0; j++; } } // 'j' is now count of non-GND items in io[] table close(fd); // Done exporting // ---------------------------------------------------------------- // Set up uinput #if 1 // Retrogame normally uses /dev/uinput for generating key events. // Cupcade requires this and it's the default. SDL2 (used by // some newer emulators) doesn't like it, wants /dev/input/event0 // instead. Enable that code by changing to "#if 0" above. if((fd = open("/dev/uinput", O_WRONLY | O_NONBLOCK)) < 0) err("Can't open /dev/uinput"); if(ioctl(fd, UI_SET_EVBIT, EV_KEY) < 0) err("Can't SET_EVBIT"); for(i=0; io[i].pin >= 0; i++) { if(io[i].key != GND) { if(ioctl(fd, UI_SET_KEYBIT, io[i].key) < 0) err("Can't SET_KEYBIT"); } } //SET KEYBIT FOR COMBO-KEYS if(ioctl(fd, UI_SET_KEYBIT, vulcanKey) < 0) err("Can't SET_KEYBIT"); if(ioctl(fd, UI_SET_KEYBIT, comboKey1) < 0) err("Can't SET_KEYBIT"); if(ioctl(fd, UI_SET_KEYBIT, comboKey2) < 0) err("Can't SET_KEYBIT"); struct uinput_user_dev uidev; memset(&uidev, 0, sizeof(uidev)); snprintf(uidev.name, UINPUT_MAX_NAME_SIZE, "retrogame"); uidev.id.bustype = BUS_USB; uidev.id.vendor = 0x1; uidev.id.product = 0x1; uidev.id.version = 1; if(write(fd, &uidev, sizeof(uidev)) < 0) err("write failed"); if(ioctl(fd, UI_DEV_CREATE) < 0) err("DEV_CREATE failed"); #else // SDL2 prefers this event methodology if((fd = open("/dev/input/event0", O_WRONLY | O_NONBLOCK)) < 0) err("Can't open /dev/input/event0"); #endif // Initialize input event structures memset(&keyEv, 0, sizeof(keyEv)); keyEv.type = EV_KEY; memset(&synEv, 0, sizeof(synEv)); synEv.type = EV_SYN; synEv.code = SYN_REPORT; synEv.value = 0; // 'fd' is now open file descriptor for issuing uinput events // ---------------------------------------------------------------- // Monitor GPIO file descriptors for button events. The poll() // function watches for GPIO IRQs in this case; it is NOT // continually polling the pins! Processor load is near zero. while(running) { // Signal handler can set this to 0 to exit // Wait for IRQ on pin (or timeout for button debounce) if(poll(p, j, timeout) > 0) { // If IRQ... for(i=0; i<j; i++) { // Scan non-GND pins... if(p[i].revents) { // Event received? // Read current pin state, store // in internal state flag, but // don't issue to uinput yet -- // must wait for debounce! lseek(p[i].fd, 0, SEEK_SET); read(p[i].fd, &c, 1); if(c == '0') intstate[i] = 1; else if(c == '1') intstate[i] = 0; p[i].revents = 0; // Clear flag } } timeout = debounceTime; // Set timeout for debounce c = 0; // Don't issue SYN event // Else timeout occurred } else if(timeout == debounceTime) { // Button debounce timeout // 'j' (number of non-GNDs) is re-counted as // it's easier than maintaining an additional // remapping table or a duplicate key[] list. bitMask = 0L; // Mask of buttons currently pressed bit = 1L; for(c=i=j=0; io[i].pin >= 0; i++, bit<<=1) { if(intstate[i]) bitMask |= bit; } comboPressed = 0L; if((bitMask & vulcanMask) == vulcanMask) comboPressed |= vulcanMask; if((bitMask & comboMask1) == comboMask1) comboPressed |= comboMask1; if((bitMask & comboMask2) == comboMask2) comboPressed |= comboMask2; vulcanrepTime -= 1; bit = 1L; for(c=i=j=0; io[i].pin >= 0; i++, bit<<=1) { if(io[i].key != GND) { // Compare internal state against // previously-issued value. Send // keystrokes only for changed states. if(intstate[j] != extstate[j]) { //check if key is part of any currently pressed combo if(((bitMask & comboPressed) & bit) == 0L) { extstate[j] = intstate[j]; keyEv.code = io[i].key; keyEv.value = intstate[j]; write(fd, &keyEv, sizeof(keyEv)); c = 1; // Follow w/SYN event if(intstate[j]) { // Press? // Note pressed key // and set initial // repeat interval. lastKey = i; timeout = repTime1; } else { // Release? // Stop repeat and // return to normal // IRQ monitoring // (no timeout). lastKey = timeout = -1; } } } j++; } } // If the "Vulcan nerve pinch" buttons are pressed, // set long timeout -- if this time elapses without // a button state change, esc keypress will be sent. if(comboPressed != 0L){ if (vulcanrepTime <= 0){ vulcanrepTime = vulcanTime; // Send keycode (MAME exits or displays exit menu) if((bitMask & vulcanMask) == vulcanMask) keyEv.code = vulcanKey; if((bitMask & comboMask1) == comboMask1) keyEv.code = comboKey1; if((bitMask & comboMask2) == comboMask2) keyEv.code = comboKey2; for(i=1; i>= 0; i--) { // Press, release keyEv.value = i; write(fd, &keyEv, sizeof(keyEv)); usleep(10000); // Be slow, else MAME flakes write(fd, &synEv, sizeof(synEv)); usleep(10000); } } } else { vulcanrepTime = -1; } } else if(lastKey >= 0) { // Else key repeat timeout if(timeout == repTime1) timeout = repTime2; else if(timeout > 30) timeout -= 5; // Accelerate c = 1; // Follow w/SYN event keyEv.code = io[lastKey].key; keyEv.value = 2; // Key repeat event write(fd, &keyEv, sizeof(keyEv)); } if(c) write(fd, &synEv, sizeof(synEv)); } // ---------------------------------------------------------------- // Clean up ioctl(fd, UI_DEV_DESTROY); // Destroy and close(fd); // close uinput cleanup(); // Un-export pins puts("Done."); return 0; }Ich hoffe ich konnte damit die Thematik etwas aufhellen

Gruß Rooki
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Update zu meinem Problem "Joystick und Tasten funktionieren nicht" beim Raspberry 2.
Ich habe mal den Treiber von Adafruit geladen und das Keymapping vom PiJamma kompiliert. Das ganze sieht jetzt so aus:
ZitatAlles anzeigen#define GND -1
struct {
int pin;
int key;
} *io, // In main() this pointer is set to one of the two tables below.
ioTFT[] = {
// This pin/key table is used if an Adafruit PiTFT display
// is detected (e.g. Cupcade or PiGRRL).
// Input Output (from /usr/include/linux/input.h)
{ 2, KEY_LEFT }, // Joystick (4 pins)
{ 3, KEY_RIGHT },
{ 4, KEY_DOWN },
{ 17, KEY_UP },
{ 27, KEY_Z }, // A/Fire/jump/primary
{ 22, KEY_X }, // B/Bomb/secondary
{ 23, KEY_R }, // Credit
{ 18, KEY_Q }, // Start 1P
{ -1, -1 } }, // END OF LIST, DO NOT CHANGE
// MAME must be configured with 'z' & 'x' as buttons 1 & 2 -
// this was required for the accompanying 'menu' utility to
// work (catching crtl/alt w/ncurses gets totally NASTY).
// Credit/start are likewise moved to 'r' & 'q,' reason being
// to play nicer with certain emulators not liking numbers.
// GPIO options are 'maxed out' with PiTFT + above table.
// If additional buttons are desired, will need to disable
// serial console and/or use P5 header. Or use keyboard.
ioStandard[] = {
// This pin/key table is used when the PiTFT isn't found
// (using HDMI or composite instead), as with our original
// retro gaming guide.
// Input Output (from /usr/include/linux/input.h)
{ 4, KEY_ENTER }, //P1F6
{ 22, KEY_ESC }, //P1F5
{ 11, KEY_LEFTSHIFT}, //P1F4
{ 8, KEY_SPACE }, //P1F3
{ 1, KEY_ENTER }, //SERVICE (Button 7) (other revision board)
{ 3, KEY_ENTER }, //SERVICE (Button 7)
{ 0, KEY_ESC }, //TEST (Button
(other revision board)
{ 2, KEY_ESC }, //TEST (Button
{ 27, KEY_2 }, //P2_START (other revision board)
{ 21, KEY_2 }, //P2_START
{ 18, KEY_5 }, //P1_COIN
{ 24, KEY_1 }, //P1_START
{ 25, KEY_LEFT }, //P1_LEFT
{ 9, KEY_RIGHT }, //P1_RIGHT
{ 10, KEY_UP }, //P1_UP
{ 17, KEY_DOWN }, //P1_DOWN
{ 23, KEY_LEFTCTRL }, //P1F1
{ 7, KEY_LEFTALT }, //P1F2
{ -1, -1 } }; // END OF LIST, DO NOT CHANGEWas soll ich sagen, das funktioniert. Ich wundere mich zwar, das dieses Problem anscheinend nur bei mir aufgetreten ist, aber egal jetzt geht es.
Ich habe aber noch eine Frage bez. dem Ausschalten bzw. runterfahren. Ich habe mir jetzt auf Button 5 die Esc-Taste und auf Button 6 die Enter-Taste gelegt. Dadurch kann ich Mame beenden und dann mit dem Joystick (hoch runter) den shutdown Befehl absetzen.
Wie habt ihr das gelöst?? Es wäre zwar eleganter, dass mit einer Shift-Taste zu machen, das habe ich aber noch nicht hinbekommen. Hat hier jemand einen Tip ??Gruß Rooki
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Hi,
ich habe gerade nochmal ein make clean gemacht (löscht retrogame) danach ein make all. Das hat funktioniert. Das Problem besteht aber weiterhin. Ich kann mir nicht vorstellen dass ich der einzige bin, der einen Raspberry 2 hat. Passt der Treiber evtl. nicht mit der Architektur des Chips ?? Weis der Geier, aber ich möchte das rausfinden.....
Gruß Rooki
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@ bencao74
ich habe deinen Ansatz nochmal aufgegriffen und im retrogame Ordner ein: make all abgesetzt. Was läuft da schief ???
Zitatpi@raspberrypi ~/retrogame $ sudo ./retrogame &
[1] 2616
pi@raspberrypi ~/retrogame $ make all
make: Nothing to be done for 'all'.
pi@raspberrypi ~/retrogame $Gruß Rooki
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Die retrogame.c habe ich bei dem Raspi 2 genauso kompiliert wie beim Raspi 1. Ich bin genau nach Anleitung vorgegangen. Es funktionieren ja auch Button 5 und 3 glaube ich. Das hatte ich geschrieben. Wenn hier ein Problem mit den rechten vorläge, würde ja gar nix tun.
Hier nochmal das Keymapping:
ZitatAlles anzeigen// Input Output (from /usr/include/linux/input.h)
{ 4, KEY_Y }, //P1F6
{ 22, KEY_X }, //P1F5
{ 11, KEY_LEFTSHIFT}, //P1F4
{ 8, KEY_SPACE }, //P1F3
{ 1, KEY_ENTER }, //SERVICE (Button 7) (other revision board)
{ 3, KEY_ENTER }, //SERVICE (Button 7)
{ 0, KEY_ESC }, //TEST (Button
(other revision board)
{ 2, KEY_ESC }, //TEST (Button
{ 27, KEY_2 }, //P2_START (other revision board)
{ 21, KEY_2 }, //P2_START
{ 18, KEY_5 }, //P1_COIN
{ 24, KEY_1 }, //P1_START
{ 25, KEY_LEFT }, //P1_LEFT
{ 9, KEY_RIGHT }, //P1_RIGHT
{ 10, KEY_UP }, //P1_UP
{ 17, KEY_DOWN }, //P1_DOWN
{ 23, KEY_LEFTCTRL }, //P1F1
{ 7, KEY_LEFTALT } //P1F2Gruß Rooki
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Hi,
ich habe mir jetzt mal meinen Bartop zusammengebaut.
Verbaut sind 19" Monitor
PiJamma
Raspberry Pi (Rev. B)Und genau das ist mein eigentliches Problem. Ich hatte mir für dieses Projekt extra einen Raspberry Pi 2 bestellt. Für die Verbindung Pi zu PiJamma habe ich ein 40-Pin zu 26-Pin Downgrade-Kabel verwendet.
Ergebniss ist, dass einzig die Keys "SPACE" GPIO 8 und "Y" GPIO 4 funktionieren, alle anderen Buttons und Joystick funktionieren nicht.
Mit meinem "alten" Pi (26-Pins) funktioniert alles wie gewünscht. Ich habe mir mal die Pinbelegungen der beiden Versionen angesehen, bis Pin 26 sollte alles gleich sein.
Hat hier jemand einen Tip für mich ??Grüße Rooki
Hier noch ein paar Bilder
[ATTACH=CONFIG]33997[/ATTACH][ATTACH=CONFIG]33998[/ATTACH][ATTACH=CONFIG]33999[/ATTACH]