Mame 0.127u7

  • 0.127u7
    -------



    MAMETesters Bugs Fixed
    ----------------------
    - 02482: [Graphics] bubblemj: Demonstration screen trouble
    (Couriersud)
    - 02483: [Graphics] gunlock, rayforcj: Title screen trouble
    (Couriersud)
    - 02498: [Graphics] lightbr: Trouble of title screen (Couriersud)
    - 02221: [Sound] blzntrnd: Sound is almost completely broken
    (Aaron Giles)
    - 02467: [Crash/Freeze] qsww: Game Crashes (Olivier Galibert)
    - 02479: [Misc.] Various: Memory leak (Aaron Giles)
    - 02266: [Multisession] tceptor: Thunder Ceptor crashes out when run
    as the second game. (Aaron Giles)
    - 02439: [Multisession] tx1: TX1 quits out on second launch.
    (Aaron Giles)
    - 02488: [Multisession] All sets with using 2+ monitors: Crash to
    desktop on second play. (Aaron Giles)
    - 02321: [Crash/Freeze] mpu4utst, mpu4tst2, mpu4met0: Screenless
    systems crash due to problems in some display core functions
    (Aaron Giles)
    - 02476: [Misc.] some neodrvr.c sets: Memory leak
    - 02324: [Gameplay] dokyusei, dokyusp, gakusai, gakusai2: Game doesn't
    start (Aaron Giles)
    - 02292: [Crash/Freeze] dcclubfd, gground, ggroundj, roughrac,
    sgmastc, sgmastj : Game doesn't start (Olivier Galibert)
    - 02480: [Crash/Freeze] Various: CPU x: PULSE_LINE used with level-
    detected IRQ y (Aaron Giles)
    - 02489: [Color/Palette] All Sets in namcos22.c: Garbled colours and
    graphics (Aaron Giles)
    - 02470: [Crash/Freeze] Various: Access Violation (Aaron Giles)
    - 02475: [Crash/Freeze] kf10thep: Access Violation (Johnboy)
    - 02502: [Crash/Freeze] fax, hardhat, mtrap, pepper2, teetert,
    venture and clones: Accessing a certain portion of memory in
    the debugger causes crash. (Aaron Giles)
    - 00998: [Crash/Freeze] dcclubfd: Hangs during playing with an access
    violation error. (Olivier Galibert)
    - 02460: [DIP/Input] qrouka: Coin 1+2 no longer work. (David Haywood)
    - 00081: [Crash/Freeze] dcclub: Game crash and freeze.
    (Olivier Galibert)
    - 00989: [Graphics] qgh: If you do a metamorphose, the screen turns
    black without displaying words/pictures. (David Haywood)
    - 02458: [Color/Palette] enforce: Road layer colors are wrong.
    (M.A.S.H., Phil Bennett)
    - 02469: [Graphics] geebee and clones: Appears to be missing its
    middle swinging gate (Couriersud)
    - 02477: [DIP/Input] most merit.c sets: Unable to locate input port
    'IN3'
    - 02468: [Compiling] 64 bit build fails (Aaron Giles)




    Source Changes
    --------------
    Removed unneeded UI keys by removing the constants. Readded
    UI_ON_SCREEN_DISPLAY to be changed again in the "Inputs" menu.
    [stephh]


    Added missing support of normal joystick for player 2 in 'gwarb'.
    [stephh]


    Fixed a number of regressions due to recent 68000 IRQ changes.
    [Aaron Giles]


    Added new functions for building device-relative tags. Changed machine
    configuration builder to use these functions. Also changed the
    laserdisc player devices to use them. Updated Z80 CTC/SIO code to
    assume that the CPU provided for the clock is relative to the device
    that the CTC/SIO belong to. Updated memory code to assume that regions
    and devices referenced by the memory map are relative to the device
    the associated CPU belongs to. [Aaron Giles]


    Neo-Geo cleanups (still in progress): [Johnboy]
    - Sorted OEM / Bootleg sets
    - Renamed roms on non OEM / Bootleg sets to ONE naming sheme
    - Renamed functions
    - Added some comments


    System 24 cleanups: [Aaron Giles, Olivier Galibert]
    * correct memory map for both CPUs
    * reduced RAM size to 256k
    * correct video timings
    * renamed regions
    * proper interrupt handling
    * fixed dcclub magic latch


    Checked, via Z80 code analysis, inputs and Dip Switches for the
    following games in snk.c driver: [stephh]
    - ikari, ikaria, ikarinc, ikarijp, ikarijpb
    - victroad, dogosoke, dogosokb
    - bermudat, bermudaj
    - worldwar, bermudaa
    - psychos, psychosj


    Added correct overlay positioning, font, and behavior to PR-8210
    emulation. [Aaron Giles, Warren Ondras]


    Sonic Blast Man 2 Special Turbo (SNES bootleg) changes:
    [Andreas Naive, Tomasz Slanina]
    - added rom decryption
    - patched protection checks
    - mapped extra inputs


    Fixed timers in i8051 core. [Grull Osgo]


    Fixed the i8051 AJMP opcode to take 2 bytes instead of 3. [Grull Osgo]


    Improved the button-lamps layout to all games in ampoker2.c driver.
    Now buttons are more realistic. Also improved the Lucky 74 button-
    lamps layout to be more realistic.[Roberto Fresca]


    Improvements to InterFlip / Recreativos Franco driver: [Grull Osgo, Roberto Fresca]
    - Added Baby Poker Game.
    - Added sound support to Baby Poker Game.
    - Reworked the color routines.
    - Added Baby Dado Game.
    - Added new color routines for Baby Games.
    - Redumped the videocba color PROM.
    - Added color switch. (It changes background color in some games).
    - Added "hopper full" switch support (for diverter function).
    - Added diverter function decoder.
    - Added full functional mechanical counters decoding.
    - Added 7 Segment decoder and 7 Digit Counter functions.
    - Added button-lamps layout & mechanical counters simulation on
    layout. Mechanical counters to layout: Coin-In, Coin-Out and Coin
    to Drop.
    - Added NVRAM support to mechanical counters.
    - Mapped "Hand Pay" button for Baby Games.
    - Added decoder to Jackpot mechanical counter.
    - Added tower lamps to Baby Games layouts.
    - Reworked layouts for Baby Games.


    Fixed old regression bug in Sengoku Mahjong that made the controls
    not work when the V30 CPU core was converted to 16-bit. Specifically,
    the game accesses the multiplexer with a word write instead of a byte
    write. [Angelo Salese]


    Checked, via Z80 code analysis, inputs and Dip Switches for the
    following games in snk.c driver: [stephh]
    - gwar, gwarj, gwara, gwarb
    - chopper, choppera, chopperb, legofair
    - tdfever, tdfeverj, tdfever2
    - fsoccer, fsoccerj, fsoccerb


    MCU protection now working for lohtb2 (m72.c) [Couriersud]
    * Hooked up 6751
    * Synchronized protection ram writes with timer callbacks
    * Removed speed hack from NEC CPU emulation, which breaks the
    protection code


    snes.c - Fixed problem with OAM address reset at start of vblank.
    [Tomasz Slanina]


    Made the Z80 daisy chain aware of referencing device-specific devices.
    [Aaron Giles]


    Added preliminary LD-V1000 emulation. Not fully working yet, but
    mostly there. [Aaron Giles]


    Cleaned up and normalized the three existing laserdisc emulations.
    Removed obsolete code from the laserdisc core. [Aaron Giles]


    Optimized st0016 RAM tile behavior to lazy decode the graphics,
    giving a big speed boost to some of the mahjong games. [Aaron Giles]


    Space Duel: Added the P10/11 dip switch (only 4 switches instead of
    the standard 8) [Franklin Bowen]


    Improvements to Sandii' games (snookr10, apple10 & tenballs):
    [Roberto Fresca]
    - Reworked the button-lamps matrix system.
    - Documented both output ports.
    - Connected coin in, key in and payout counters.
    - Improved the lamps layout to be more realistic.
    - Updated technical notes.


    Minor optimization to the Neo-Geo sprite clearing code.
    [Christophe Jaillet]


    Added emulation for snes special chips DSP-2 & OBC-1.
    [Fabio Priuli, byuu]
    - added sources snesdsp2.c & snesobc1.c
    - removed special chips detection from MAME
    - modified memory handlers to account for the new chips




    New games added or promoted from NOT_WORKING status
    ---------------------------------------------------
    Megatouch 5 (9255-60-07 RON, New Jersey version) [Brian Troha]
    Astropal (Sidam?) [Couriersud]
    Baby Poker [Grull Osgo, Roberto Fresca]
    Baby Dado [Grull Osgo, Roberto Fresca]
    Sonic Blast Man 2 Special Turbo (SNES bootleg)
    [Andreas Naive, Tomasz Slanina]




    New clones added
    ----------------
    Megatouch III (9255-20-07 ROG, New Jersey version) [Brian Troha]
    Super Megatouch IV (9255-41-07 ROG, New Jersey version) [Brian Troha] (Not Working)
    Armored Warriors (US 940920) [Razoola]
    Mortal Kombat 3 (rev 1 chip label p4.0) [Andrea Turci]
    Decathlete V1.001 [Andrea Turci]