Code
- 0.126u1
- -------
- NOTE: The cheat engine is disabled as of this version. It is
- currently undergoing a desperately-needed complete redesign and
- rewrite from scratch. By the time 0.127 is ready, we should have
- support for the vast majority of existing cheats working once
- again.
- MAMETesters Bugs Fixed
- ----------------------
- - 00368: [Graphics] aliens: There are a few graphics glitches.
- (Nicola Salmoria)
- - 00871: [Graphics] pow: At 3/4 of the 1st level, there is a large
- pillar, which pops up too late. (Nicola Salmoria)
- - 02006: [DIP/Input] rtriv: All four buttons for player 1 are mapped
- twice (Fabio Priuli)
- - 02009: [Graphics] frogger and clones: background doesn't rotate in
- cocktail mode (couriersud)
- - 01547: [Sound] cabalbl: Cabal (bootleg) soundfx wrong
- (Nicola Salmoria)
- - 00244: [Graphics] aliens: In two player mode, there are some
- problems with the player sprites. (Nicola Salmoria)
- - 01910: [DIP/Input] changela: Gear Shift defaults to Reverse
- (RansAckeR)
- - 00900: [Color/Palette] kaiserkn, kaiserkj, gblchmp, dankuga: When
- thrown by Azteca's medium punch throw the palette of the
- thrown character gets all messed up. (Nicola Salmoria)
- - 00895: [Color/Palette] arabianm and clones: During level 6, there
- is a rain effect, but the water is coloured green.
- (Nicola Salmoria)
- - 01917: [Color/Palette] gunlock, rayforce, rayfocj: The color of
- Battleships is wrong in the 1st stage. (Nicola Salmoria)
- - 01058: [Documentation] exctsccb: Exciting soccer bootleg should be
- placed in champbas.c. (Nicola Salmoria)
- - 00079: [Graphics] faceoff: When you go for a penalty shot the
- screen is upside down. (Nicola Salmoria)
- - 01887: [DIP/Input] pushman, pushmana, pushmans: Flip screen DIP
- switch doesn't work. (Nicola Salmoria)
- - 01891: [DIP/Input] matchit, shisen, sichuan2, sichuana: Flip screen
- DIP switch doesn't work. (Nicola Salmoria)
- - 01574: [DIP/Input] dankuga, gblcmhp, kaiserkj, kaiserkn: Player 1
- and Player 2 Button 4 mapped twice. (Nicola Salmoria)
- - 01925: [Color/Palette] gunlock, rayforce, rayforcj: The explosive
- color of the demo is different. (Nicola Salmoria)
- - 01973: [Core] champbbj: Game resets itself in the middle of test
- process (Nicola Salmoria)
- Source Changes
- --------------
- makemeta changes: [Aaron Giles]
- * Split out Manchester code parsing into a separate utility module.
- * Rewrote Manchester code parsing to be clock based.
- * Updated makemeta to call the new functions.
- * Changed makemeta to parse a different format for metadata.
- * Fixed Huffyuv decompression in aviio.
- * Added more robust logic to parse out the white flag.
- Newest Japanese Naomi BIOS added [batman2509, starke/peap]
- pit8253 updates: [Wilbert Pol]
- - Changed the implementation to use timers internally.
- - Removed the frequency change callbacks.
- slapfght driver update: [stephh]
- * Renamed sets :
- - tigerh2 -> tigerhb1 ("Japan set 2" -> "bootleg set 1")
- - tigerhb1 -> tigerhb3 ("bootleg set 1" -> "bootleg set 3")
- - gtstarba -> gtstarb1 ("bootleg set 2" -> "bootleg set 1")
- - getstarb -> gtstarb2 ("bootleg set 1 -> "bootleg set 2")
- * "Performan" :
- - cleaned/fixed Dip Switches and added port locations
- * "Tiger Heli" :
- - added MCU simulation for 'tigerhb1' (in fact, I only had to
- return the correct value for the hardware test as there
- doesn't seem to be any other communication - I'm still not
- convinced that this bootleg had a MCU)
- - cleaned/fixed Dip Switches and added port locations
- - added notes with the differences between the different sets
- * "Get Star" / "Guardian" :
- - added MCU simulation for 'getstar' and 'getstarj' heavily based
- on 'gtstarb1' bootleg
- - cleaned/fixed Dip Switches and added port locations
- - added notes with the differences between the different sets
- (and especially detailed the numerous ingame bugs in
- 'gtstarb2')
- Added new module uiinput.c which manages input for the user interface.
- The OSD is responsible for pushing mouse events and character events
- to this interface in order to support mouse movement and text-based
- input (currently only used for the select game menu). Added support
- for navigating through the menus using the mouse.
- [Nathan Woods, Aaron Giles]
- Redesigned the UI menus so that they can maintain a richer state. Now
- the menus can be generated once and reused, rather than requiring
- them to be regenerated on each frame. All menus also share a comment
- eventing system and navigation through them is managed centrally.
- Rewrote all the menus to use the new system, apart from the cheat
- menus, which are now disabled. Reorganized the video menu to make it
- easier to understand. [Aaron Giles]
- Converted UI startup screens to use astrings. [Aaron Giles]
- Fixed edge case in the DRC front-end that would incorrectly tag the
- end of a sequence as "return to start" even if the last instruction
- did not abet the starting instruction. [Aaron Giles]
- Replaced the crazy number of get/set functions for render containers
- with a single get/set of a user settings struct. [Aaron Giles]
- merged exctsccr.c into champbas.c. [Nicola Salmoria]
- UDRC-based SH-2 dynamic recompiler: [R. Belmont]
- - All games on all drivers should work as before except "colmns97"
- and "stress" which crash due to sound system trouble.
- - All idle skips are still included. They are quite a bit less
- effective than they were on the interpreter, but they still give a
- boost.
- - Fast RAM bypass is not included yet so this does not represent
- final performance. That said, it's consistently faster than the
- interpreter even now. Example: sfiii3 on 0.126 gets 609% on the
- interpreter and 961% on the DRC.
- Added ST-V BIOS info based on text at 0x800 (byte swapped).
- Reorganized the BIOS list & description. Added the USA bios to
- smleague and it's a USA only cart. [Brian Troha]
- Added save state suport to Konami CPU & Aliens. [Nicola Salmoria]
- Moved kodb to fcrash.c (which will probably end up being the home of
- the cps1 bootlegs). [David Haywood]
- SH-4 update [Samuele Zannoli]
- - Fixed TRAPA and some versions of FMOV
- - Improved disassembly for MOV.W, MOVA, MOV.L, FIPR, and FSCA.
- Fixed memory leak in romcmp. [Nicola Salmoria]
- Merged memory maps in the cabal driver. [Nicola Salmoria]
- i960: respect the rounding mode for CVTRI [ElSemi]
- Corrected g13knd wave ROM 0 offset. [Philip Bennett]
- Fixed cocktail sprite position in galaxian.c. Fixes that the frog
- disappears for player 2 if moved backwards. [couriersud]
- Changed direct access EEPROM interface to return the "bus width" of
- the EEPROM data, and the size is in terms of units, not bytes.
- Updated all drivers accordingly. [Aaron Giles]
- Changed the ROM loading code to actually alter the region flags based
- on the CPU endianness and bus width when creating the region, rather
- than fixing them up on the fly. This means that callers to
- memory_region_flags() will get the correct results. [Aaron Giles]
- Changed the expression engine to use two callbacks for read/write
- rather than relying on externally defined functions. [Aaron Giles]
- Expanded memory access support in the expression engine. Memory
- accesses can now be specified as [space][num]<size>@<address>.
- 'space' can be one of the following:
- p = program address space of CPU #num (default)
- d = data address space of CPU #num
- i = I/O address space of CPU #num
- o = opcode address space of CPU #num (R/W access to decrypted opcodes)
- r = direct RAM space of CPU #num (always allows writes, even for ROM)
- e = EEPROM index #num
- c = direct REGION_CPU#num access
- u = direct REGION_USER#num access
- g = direct REGION_GFX#num access
- s = direct REGION_SOUND#num access
- The 'num' field is optional for p/d/i/o/r, where is defaults to the
- current CPU, and for e, where it defaults to EEPROM #0. 'num' is
- required for all region-related prefixes. Some examples:
- w@curpc = word at 'curpc' in the active CPU's program address space
- dd@0 = dword at 0x0 in the active CPU's data address space
- r2b@100 = byte at 0x100 from a RAM region in CPU #2's program space
- ew@7f = word from EEPROM address 0x7f
- u2q@40 = qword from REGION_USER2, offset 0x40
- The 'size' field is always required, and can be b/w/d/q for byte, word,
- dword, and qword accesses. [Aaron Giles]
- Added World Rally support to tiny.mak/.c. [Macareno]
- changela input improvements: [RansAckeR]
- - DIP switch fixes
- - Added DIP locations.
- Minor srmp5 update: [Sonikos]
- - Removed hack in drive machine R3000
- - Adjusted R3000 frequency to 25 Mhz according to speglsht
- (the hardware is the same)
- - Adjusted visible area (but i'm not sure it's correct)
- - Fix one rom loading
- Changed partial refresh policy in snk68.c and updated comments.
- [Nicola Salmoria]
- More conversion to input_port_read(): [Fabio Priuli]
- * converted to use tagged inputs and handlers all drivers starting
- with S & T
- * simplified input reads in system24 (removing a redundant handler)
- * cleaned up a bit inputs in system 16 & 18 bootlegs (among the
- other things, now coinage and P2 inputs in fpointbl & fpointbj
- work again)
- * removed a lot of redundant #define from taito drivers, replacing
- them with PORT_INCLUDEs and definitions from taitoipt.h
- New clones added
- ----------------
- World Class Bowling v1.6N [Brian Troha]
- Tiger Heli (bootleg set 1) [stephh]
- Guardian (US) [stephh]
- Get Star (Japan) [stephh]
- Virtua Fighter 2 (Revision A) [Peabo / ElSemi]
- New games marked as GAME_NOT_WORKING
- ------------------------------------
- Daytona USA Deluxe '93 [Peabo / ElSemi]
