Code
- 0.125u5
- -------
- MAMETesters Bugs Fixed
- ----------------------
- - 01863: [Multisession] mwalk and clones: Crash on multisession.
- (Atari Ace)
- - 00971: [Color/Palette] spdcoin: In a reverse of the artwork bug,
- the blue background has been replaced with a black one.
- (couriersud)
- - 00251: [Sound] spdcoin: Sound isn't perfect. There are many static
- pops to be heard, and volume is very low. (couriersud)
- - 01884: [Core] mtetrisc, vivdolls, starsldr (maybe all): (MAC OS)
- crashes with "Illegal instruction" message (Aaron Giles)
- - 01827: [Interface] All sets in galaga.c: DIP switch information is
- not being readded properly when .CFG is read. (couriersud)
- - 01865: [Graphics] nbapbp: The graphic is completely wrong
- (Aaron Giles)
- - 01864: [Interface] -listxml still crashes (Aaron Giles)
- - 01885: [Misc.] astdelux, astdelu1, astdelu2: Fatal Error: Unable to
- locate input port 'DSW' (Fabio Priuli)
- - 01190: [Color/Palette] punchout, spnchout: The colors of the title
- logo and letters on the top and bottom should be different
- than each other. (Nicola Salmoria)
- - 01693: [Sound] jackal, jackalj, topgunbl, topgunr: After you get in
- the jeep the music stops. (Nicola Salmoria)
- - 01880: [Color/Palette] All sets in mrdo.c: Color Regression
- (Nicola Salmoria)
- - 01870: [Graphics] skylance, skylancr: cocktail mode, player 2's shots
- are offset from player's position (Nicola Salmoria)
- - 01871: [Documentation] officeye: Misspelled title (robiza)
- Source Changes
- --------------
- Updated 68681 DUART: [Mariusz Wojcieszek]
- - converted to device interface
- - converted to 8 bit device
- - added input and output port
- - added X1/16 timer
- Fixed compilation error when neither HAS_PPC403GA nor HAS_PPC403GCX
- are defined. [Nathan Woods]
- Additional documentation in the TMS5220 and SN76496 cores.
- [Lord Nightmare]
- Fixed handling of the U register in the RET instructions and when
- taking an interrupt in the Nintendo Minx cpu core. [Wilbert Pol]
- suprnova updates: [David Haywood]
- - now uses its own draw roz function, which supports linescroll
- or columnscroll, and will give us the ability to 'render'
- priority data (with roz applied) from the flagsmap to a temp
- bitmap to work with.
- - priorities should be correct from start to end in cyvern now..
- still not perfect tho.
- - added a note about what needs fixing for the sengekis sprite zoom
- (shrink flag we're not handling)
- - allow wraparound to be turned off (sarukani..)
- Italian gambling games based on H8/3337 MCU + NEC D7759GC:
- [Roberto Fresca]
- - Corrected year and manufacturer to ntcash and wizard.
- - Sorted the games by year.
- Simplified m90 video update routine. [robiza]
- Improvements to bomblord (bbmanw clone): [robiza]
- - partially fixed the background
- - fixed the sprites
- - implemented video register for selecting different resolutions;
- this fixes graphic in the game screen
- - fixed scroll video register
- - cleaned up offset and priorities
- - implemented linescroll
- - promoted to working
- Improvements to dynablsb (dynablst clone): [robiza]
- - partially fixed the background
- - fixed the sprites
- - fixed mark for last sprite
- - fixed player #1 and player #2 controls
- - fixed graphics layer and offset
- - fixed layer select
- - implementated the scroll video register
- - cleaned up offset and priorities
- - promoted to working
- Numerous improvements to the blackt96 driver. [David Haywood]
- Fixed colortable creation in Mr. Do driver. Fixed diode voltage drop
- value which caused apples to be orange instead of red-orange. The
- title screen now perfectly matches
- [url]http://www.flickr.com/photos/arecee/2384126902/sizes/l/[/url] including the
- logo outline. [Nicola Salmoria]
- Jackal driver improvements: [Nicola Salmoria]
- - Fixed palette animation (very subtle!)
- - Verified on the schematics and on the pcb that the high score table
- text cannot change color.
- - Removed the IMPERFECT_GRAPHICS flag
- - Fixed music with a kludge (overclock sound CPU)
- - Added dip switch locations and sorted input ports
- Simplified palette handling in punchout. Fixed big sprite palette in
- top monitor. [Nicola Salmoria]
- Cal Omega driver: [Roberto Fresca]
- - Cleaned up the driver following the MAME Coding Conventions.
- - Added support to Game 18.7 (Amusement Poker).
- - Improved the input system for some games.
- - Fixed some wrong color codes.
- - Updated technical notes.
- New driver for italian gambling games based on Mitsubishi/Renesas
- M16C MCU family. Added dumper notes, hardware details and hooked the
- sound devices. Moved Euro Jolly X5 to this new driver, and add
- support for Grand Prix. [Roberto Fresca]
- Improvements to Sandii' games driver: [Roberto Fresca]
- - Fixed the tilemap size.
- - Fixed the screen size.
- - Updated technical notes.
- Changed map command in the debugger to now perform separate
- read/write/fetch lookups. [Aaron Giles]
- Fixed AY-3-8910 output mode in Draco. [Curt Coder]
- Thayer's Quest changes: [Curt Coder]
- - cleaned up driver
- - added LED layout from Dragon's Lair
- - mapped keyboard and dips correctly
- - added laser disc drive selection
- - fixed Z80-COP communications
- - figured out ports from disassembly
- - added cart presence detection logic
- - fixed SSI-263 timings, service mode works now
- - changed to use COP421
- COP4xx: [Curt Coder]
- - fixed LEI instruction
- - added COP421 variant
- Moved calipso, spdcoin, superbon, moonwar and moonwara to galaxian.c:
- [couriersud]
- - superbon: Change name to Agent Super Bond and Manufacturer to
- "Signatron USA"
- - superbon: Change year to 1985 following information on
- arcadeflyers.com
- - removed armorcar remains from scobra.c
- In the i8051 core, timer 0's second split counter was incorrectly
- checking the Timer 1 Run Control Bit. Fixed it. [Jim Stolis]
- PEPlus driver updates: [Jim Stolis]
- - All video slot titles now accept coins and play normally
- - Renamed peps0716 to its proper name "River Gambler Slots", instead
- of "Quarter Mania Slots"
- - Updated peps0716 to use the proper CAP
- - Replaced peps0615 to use a CAP with closer colors (still wrong)
- Added alternate layout for World Rally 2 PCB. [Mirko Mattioli]
- Added sound emulation to Dacholer and Kick Boy. [Tomasz Slanina]
- Cleaned up the usage of Machine in many of the src/video files.
- [Oliver Stoenberg]
- Correctness pass over the source tree: [Atari Ace]
- - added static qualifiers where appropriate
- - added missing #include statements, source comments and header
- declarations
- - removed dead declarations
- - added ~30 header files for a number of drivers
- - consolidated various cchip declarations
- Improved 8085 timing and fixed flag calculations based on differences
- between it and the 8080. [Miodrag Milanovic]
- Converted a number of drivers over to using input_port_read() from
- input_port_read_indexed(). [Fabio Priuli]
- Updated cheat system: [ShimaPong]
- - Changed the function of default memory read in case of the search
- to prevent from crashing if a game uses cpu_spinutil()
- Now basically used do_memory_read() instead of do_cpu_read()
- (Try to search in actfancr between this and previous version)
- NOTE : It's not fundamental solution but no longer crash
- - Cleaned up read_data() and write_data()
- - Cleaned up save/load routine and added open_cheat_database()
- - Added new menu "Cheat Commands" into the cheat main menu
- the following commands are supported in this menu
- * reload cheat code (the same as Reload Database key)
- * cheats ON/OFF (the same as Toggle Cheat key)
- * watchpoints ON/OFF (the same as Shift + Toggle Cheat key)
- * save description (save the title of the game)
- * save raw code (save raw cheat code with new format)
- - Fixed several bugs which has found in testing
- - Renamed functions based on coding guidlines
- Added option -[no]coin_lockout (-[no]coinlock) to control coin
- lockout behavior. [Aaron Giles]
- NeoGeo updates: [Johnboy]
- - Updated Neo-Geo game pcb infos
- - Marked kof2001h AES VERSION
- - Marked samsho3a MVS VERSION
- - Marked 2020bba AES VERSION, renamed p1 and added a note
- - Renamed lastsold p1 to correct chip label 134-p1k
- -> Checked other Korean sets, found similar ID change; renamed
- accordingly
- Renamed rbff2k p1 to 140-p1k
- Renamed fswords p1 tp 187-p1k
- Renamed aof3k p1 to 196-p1k
- Added comment to kof99n: Korean version?
- - Renamed mslug3n to mslug3h, Marked AES VERSION, changed mamedriv.c
- - Remove BAD_DUMP from kotm, add correct m1
- - Correct s1 layer size in samsh5sp + clones
- - Removed BAD_DUMP from burningf + clone
- - Added correct m1 to lbowling
- - Added correct m1 to socbrawl + clone
- - Added correct m1 to mutnat
- - Added correct m1 to joyjoy
- - Added correct c1/c2 and s1 to marukodq
- - Renamed p-roms in wh1 and wh1h, added comment
- - Added some comments about 'M1' and 'S1' roms
- - Renamed files in kof2001 to correct chip label, changed m1
- - Corrected set pbobblen as found on MVS cart, added notes
- Added bilinear filter option to software rendering. Not hooked up to
- anything yet. [Aaron Giles]
- DRC UML changes: [Aaron Giles]
- - separated conditions and flags into two separate fields
- - added more extensive per-opcode information
- - made validation more thorough using the extended information
- - disabled back-end validation for now until it can be revisited
- using the new tables
- - changed GETFLGS encoding so that the mask is in parameter 2 instead
- of the flags field
- - wrote new disassembler based on enhanced opcode info structure
- - moved disassembler into drcuml.c and removed old code
- - extended disassembler buffer sizes to at least 256 bytes
- - removed explicit flag requests from the shorthand opcodes
- - added optimization function to drcuml which is called at block end
- - added logic to compute the necessary flags based on upcoming opcodes
- and only select those flags which are required
- - added NOP opcode
- - added logic to simplify opcodes as much as possible at the UML layer
- - removed similar logic in the x86 and x64 back-ends
- - added stricter parameter validation for registers and mapvars
- - improved disassembly output
- - added simple symbol table to the UML for improved disassembly
- - changed optional disassembler cache parameter to a drcuml object
- - fixed STORE opcode description to allow immediate source operands
- DRC frontend changes: [Aaron Giles]
- - changed from tracking "live" registers to tracking "necessary"
- registers
- - genericized register tracking to be more flexible
- - added previous instruction pointer to opcode descriptions
- PowerPC recompiler: [Aaron Giles]
- - fixed bug where a branch and link to the link register would
- overwrite the link register before fetching the target address
- - updated to no longer explicitly specify flags
- - added symbols for most common variables
- - fixed bug in handling XER carry flag for subo. forms
- - simplified flag insertion logic for opcodeo. forms
- - rewrote lswi/stswi as subroutines
- - made accesses to tempdata explicitly dword or qword
- - fixed SRR0 when generating a syscall
- - removed no longer necessary TESTs on extsb/w, rlwinm, rlwnm,
- rlwimi, cntlzw
- - fixed bug where the SO flag was not being computed for compares
- - fixed flag computations for mulhw/mulhwu/mullw
- - fixed subtlety of shifts between 32 and 63 in srw/sraw
- - fixed mffs/mtfsf to use FP registers
- - fixed mtfsfi to use the immediate value properly
- - now marking terminal count bit in DMA status register
- - added support for 4xx protection registers via the MMU
- - added TLBH, TLBU, and DEC to the list of registers in the debugger
- - turned off "end of transfer" DMA signals in favor of "transfer
- count 0" signals; fixes memory-to-memory DMA in fiveside
- - minor flags optimizations:
- * broke CR into several individual bits of state
- * extracted the SO bit from XER into its own state
- - cleaned up register tracking implementation
- - fixed numerous errors and shortcomings in the tracking
- - added support for removing unnecessary XER CA and CR0 computations
- - updated UML logging to output new frontend statistics
- - added basic cycle counts for longer instructions
- - added penalty for polling timebase and decrementer registers
- - fixed dependencies in cpu.mak
- - reduced address bus width of 4xx series to 31 bits per the
- documentation
- - fixed bug that would jump to incorrect PC after filling the
- TLB during a mismatch event
- - added explicit address truncation to 31 bits for 4xx series
- - added new PPCDRC_ACCURATE_SINGLES option, which removes the
- excessive (and very likely unecessary) extra rounding when
- performing the "fast" single-precision floating point ops
- - fixed TLB filling for 4XX protection ranges
- - fixed parameter ordering for masked reads/writes
- - added detection of MMU enablement in 403GCX case
- - fixed bug in protection bounds violation detection for 4XX
- - changed SPU receive model to a push model; updated drivers accordingly
- - added macros for setting the SPU transmit handler and sending bytes
- - cleaned up ppc.h
- - fixed lmw/stmw if rA is one of the loaded/stored registers
- - removed unnecessary variables & structure members
- - optimized for the XER and CR0 case where XER doesn't need an overflow
- calculation
- MIPS recompiler: [Aaron Giles]
- - updated to no longer explicitly specify flags
- - tweaked register tracking to match new DRC frontend system
- - updated UML logging to output new frontend statistics
- - fixed left/right accesses to work with recent memory handler changes
- x86/x64 back-ends: [Aaron Giles]
- - added flag support to SEXT, ROLAND, ROLINS, LZCNT opcodes
- - fixed bug where sometimes the flags would be corrupted; in
- particular, we always clobbered the flags for the subfze
- instruction, which broke the nbapbp camera and some other things
- - fixed DIVS/DIVU opcode so they properly compute SZ flags when
- requested; fixes camera wackiness in nbapbp
- - added a "hop" around the prolog of the HANDLE opcode to allow
- fall-through
- - redesigned x86 stack management to keep the stack at the same 16-byte
- alignment
- - fixed adc/sbb so that they don't optimize out ever
- - fixed detection of special and/or/xor cases
- - fixed GETFLGS opcode so that it doesn't return anything other than
- requested flags
- - changed LZCNT/BSWAP to be more flexible in register selection
- gticlub driver: [Aaron Giles]
- - converted sysreg_r/w to 8-bit handlers
- - added hack to make network IRQs work; brings some games back to life
- Konami PowerPC drivers: [Aaron Giles]
- - designated fast RAM accesses for work RAM
- - removed unnecessary mirroring
- Firebeat driver:
- - added VBLANK IRQ clear
- - added ATAPI IRQ clear
- - tried to add UART IRQ clear but it doesn't yet work
- - most of the games start to show something again with these changes
- - added fast RAM region
- Model 3 driver: [Aaron Giles]
- - identified and fixed VBLANK bit in real3d status which was
- causing the system to hang at startup
- - designated fast RAM accesses for work RAM
- 53C810 SCSI controller: [Aaron Giles]
- * changed read/write handles to proper READ8/WRITE8_HANDLER
- callbacks so they can eventually be used directly
- New games added or promoted from NOT_WORKING status
- ---------------------------------------------------
- Super Rider (Italy) [Luca Elia]
- SWAT Police [Brian Troha]
- Player's Edge Plus (PS0014) Super Joker Slots [Jim Stolis]
- Player's Edge Plus (PS0022) Red White & Blue Slots [Jim Stolis]
- Player's Edge Plus (PS0043) Double Diamond Slots [Jim Stolis]
- Player's Edge Plus (PS0045) Red White & Blue Slots [Jim Stolis]
- Player's Edge Plus (PS0308) Double Jackpot Slots [Jim Stolis]
- New clones added
- ----------------
- Tank Force (US, 4 Player) [Brian Troha]
- Videomat (polish bootleg) [Roberto Fresca]
- Head Panic (ver. 0117, 17/01/2000) [Brian Troha]
- New games marked as GAME_NOT_WORKING
- ------------------------------------
- Mystery Number [Roberto Fresca]
- Shark Party (Italy) [Luca Elia]
- Victor 5 [Luca Elia]
- Victor 21 [Luca Elia]
- Euro Jolly X5 [Roberto Fresca]
- Cal Omega - Game 18.7 (Amusement Poker) [Roberto Fresca]
- Grand Prix [Roberto Fresca]
- Squash (Itisa) [f205v]
