Code
- 0.125u1
- -------
- MAMETesters Bugs Fixed
- ----------------------
- 01795: [Misc.] tm, tm3k, tm4k, tm5k, tm7k: Day on clock doesn't work
- (Luigi30)
- 01717: [DIP/Input] arcadecl, sparkz: Service Key mapped twice.
- (stephh)
- 01713: [DIP/Input] spaceg: All joystick/buttons mapped twice. Button 1
- is mapped 3 times! (stephh)
- 01791: [DIP/Input] asterock: Unable to credit up or play the game.
- Also, there are discrete sound issues. (Fabio Priuli)
- 01790: [DIP/Input] zerowng2: Last "Unused" dipswitch is for territory.
- (Roberto Fresca)
- 01738: [Misc.] neruton: Typo in title (Roberto Fresca)
- 01787: [DIP/Input] columnsu: 1st unknown dip switch indentified
- (Roberto Fresca)
- Source Changes
- --------------
- Improved cbombers sprites [Philip Bennett]
- Renamed ports and used AM_READ_PORT macros in arcadecl. [stephh]
- Add feature to the cia6526: in READ operation the value can be forced
- by a external circuit; this feature is necessary for MESS. [robiza]
- undrfire.c improvements: [Philip Bennett]
- * Hooked up cbombers steering wheel input.
- * Changed ES5505 clock rate to 30476100/2.
- * Unified cbombers memory maps and tidied up some code.
- * Removed the undrfire speedup hack.
- Marked the sound roms on Q*Bert's Qubes as bad and changed the flag to
- imperfect sound. The current sound cpu roms are the same as on a
- normal Q*Bert board, which is incorrect. At least three sound effects
- are present in the real qq-snd roms but not the Q*Bert qb-snd ones.
- [Lord Nightmare]
- Fixed the ROZ effect in Namco NA1 driver. ROZ tilemap is actually an
- additional tilemap. Fixes a bug where a "roz enable" test was causing
- a normal layer to be rendered with ROZ effects in-game. There is no
- roz enable register - it's always available for mixing with other
- tilemaps and sprites. This also adds a missing NAMCO logo zoom/spin
- effect in Emeralda's attract mode. [Phil Stroffolino]
- Added memory address parameter to CDP1802 DMA callbacks, and added a
- macro for the CPU interface. [Curt Coder]
- Rewrote the Gaelco video ram encryption, which finally makes sense.
- The key observation was that when decrypting the second word, both
- encrypted and decrypted bits of the first word are used. Many thanks
- to Javier Valero for the detailed information that made this possible.
- [Nicola Salmoria]
- Fixed coin inputs, added validator input, and added notes on inputs to
- the tmaster driver. [Luigi30]
- Merged memory maps for drivers: tagteam, tail2nos, tankbatt, tankbust,
- taotaido, targeth, and taxidrvr. [Andrew Gardner]
- New driver for old Game-A-Tron gambling games hardware.
- [Roberto Fresca]
- - Properly decoded graphics.
- - Proper memory map.
- - Added NVRAM support.
- - Proper Inputs through 8255 PPI I/O chip.
- - Both games are working.
- - Added technical & game notes.
- New universal dynamic recompiler system: [Aaron Giles]
- The central module is drcuml.c, which defines a universal
- machine language syntax that can be generated by a frontend
- recompiler and then retargeted via a generic backend
- interface to any of a number of different architectures. A
- disassembler for the UML is also included to allow
- examination of the generated UML code.
- Currently supported backend architectures include 32-bit x86,
- 64-bit x86, and a platform-neutral interpreted C backend that
- can be used as a fallback for platforms without native
- support. The C backend also performs additional validation
- to ensure assumptions are met.
- Along with the new architecture is a new MIPS III/IV
- recompiler frontend. This frontend has been rewritten from
- the old x64-specific recompiler to generate UML opcodes
- instead. This means that the single recompiler can be used
- to target multiple backend architectures and should in
- theory produce identical results across all of them.
- The old 32-bit and 64-bit MIPS recompilers are now officially
- retired. The new system provides similar performance (within
- 5% generally) to the old system and has similar compatibility.
- The only currently known issues are some problems with the
- two Gauntlet 3D games.
- Added DS5002FP CPU core. [Manuel Abadia]
- Added CDP1852 I/O buffer chip, and used it in Altair/Draco.
- [Curt Coder]
- Found the proper algorithm to decrypt the blue TAB PCB in the funworld
- driver. Replaced the old decryption tables with the proper decryption
- scheme. Updated technical notes. [Roberto Fresca]
- Added uncompressed AVI recording: [Aaron Giles]
- Extended aviio to be able to write RGB bitmaps. Unfortunately,
- the only option is fully uncompressed, which means the resulting
- AVIs are *HUGE* and may not play correctly in realtime due to
- high data rate. The intention is that these uncompressed AVIs
- are post-processed by other utilities to compress the video and
- produce a realtime playable result.
- Added new command-line option -aviwrite which works just like
- -mngwrite, except it produces AVIs and streams sound to them.
- Updated documentation accordingly.
- Shift+F12 still produces MNGs for now, though this might change
- in the future.
- Modified fileio.c to retain the full pathname to the file so
- that it can be queried while the file is open.
- Updated TMS5200/5220 documentation and comments. Fixed the chirp table
- implementation in both the 51xx and 52xx chips. [Lord Nightmare]
- Fixed default dipswitches on thoop to give more than 1 life.
- [David Haywood]
- Bug fixes for NamcoNA Hardware: [Phil Stroffolino]
- - support for scanline effect (fixes invisible dolphin in Emeralda
- attract mode)
- - ROZ implementation no longer breaks Numan Athletics pixmap layer
- - blitter fixes; xday graphics are now correct
- - identified extra communications RAM used by xday (probably to
- control printer)
- Fixed crash in dynax games due to missing MSM6242 device. [Dirk Best]
- Changed Black tiger main Z80 clock to 6MHz and sound Z80 clock to
- 3.579545MHz as verified on PCB. [Corrado Tomaselli]
- Consolidated opbase variables into a structure and rescoped them so
- they are hidden for general access. [Atari Ace]
- New games added or promoted from NOT_WORKING status
- ---------------------------------------------------
- Pit Boss Superstar [Hugh McLenaghan]
- Chase Bombers [Phil Bennett]
- Card Games? [Roberto Fresca]
- Slots Game? [Roberto Fresca]
- World Rally [Manuel Abadia, GAELCO SA]
- beatmania 7th MIX (ver JA-B) [Chizzy]
- New clones added
- ----------------
- The Legend of Kage [Stefan Lindberg]
- Megatouch III (9255-20-06 RON) [Brian Troha]
- Ghox (set 2) [Tormod Tjaberg]
- Demon's World / Horror Story (early edition) [Brian Troha]
- Legendary Wings (bootleg) [Sonikos]
- New games marked as GAME_NOT_WORKING
- ------------------------------------
- beatmania THE FINAL (ver JA-A) [Chizzy]
Galeco hat World Rally zum kostenlosen Download frei gegeben
http://www.gaelco.com/english/pages/hablando/frhablan.htm
