Mame 0.123u2

  • 0.123u2
    -------



    MAMETesters Bugs Fixed
    ----------------------
    progear0123u1gra [stephh]




    Source Changes
    --------------
    csk.c driver improvements: [Mirko Buffoni]
    * Added DIPLOCATION macros to all Dip Switches. All DSW are verified
    through test mode.
    * Fixed custom_io_r which is used for protection but also for
    keyboard input.


    Fixed build with external zlib. [R. Belmont]


    Completed old-style colortable removal. Removed
    MDRV_COLORTABLE_LENGTH macro. Updated uigfx to display new-style
    color tables if present. [Zsolt Vasvari]


    Reorganized/minor clean-ups to Mad Alien driver. [Zsolt Vasvari]


    Fixed Xenophobe sprite aligment. [Derek Ledbetter]


    Converted SNES (except debug code) to RGB32 as it was a serious
    abuser of the palette system. [Zsolt Vasvari]


    Added colortable_palette_get_size() to emupal. Added some more
    asserts to catch errors. [Zsolt Vasvari]


    Fixed Dip Switches (especially coinage) and inputs for 'mpatrol' and
    'troangl' (and their clones). Tried to "unify" the two drivers (I
    still think that some things can be merged). Added iremipt.h source
    file (same purpose as taitoipt.h). Fixed Dip Switches and inputs for
    'alpha1v'. The game is now more playable to me but I left the
    GAME_NOT_WORKING flag as I think there are still some things to look
    at). [stephh]


    Changed IREM cpu decryption to be 'real-time' (it's a feature of the
    CPU). Moved decryption table setup to 'config' struct for the CPU.
    Added latest tables from robiza, making Risky Challenge playable,
    promoted it to working. Told CPU core to not decrypt code after
    brkn instruction, enabling it again on iret, allowing me to remove
    several 'don't decrypt range' hacks in the code. Updated all drivers
    accordingly. Currently the disassembly is a bit weird now, this will
    need looking at. [David Haywood, robiza]


    Added and hooked up AICA (Naomi sound chip). Naomi boot sounds now
    play. Since it's an SCSPx2 with ADPCM instead of FM it's already
    feature-complete except filter envelopes. A bug in the ARM7 core
    causes incorrect pan/level values to be computed in e.g. the Naomi
    SOUND TEST menu. This is not a defect in the AICA.
    [ElSemi, Deunan Knute, kingshriek, R. Belmont]


    Fixed Dip Switches (especially coinage) and inputs for '10yard' (and
    its clones). Tried to "unify" the driver with m52 and m57 drivers
    (I still think that some things can be merged). [stephh]


    Fixed unaligned 32-bit reads in the ARM7 core. [R. Belmont]


    Fixed misaligned backgrounds in mpatrol caused by recent changes.
    [Zsolt Vasvari]


    Minor code cleanups. Added static/const where appropriate, plus some
    include fixes. Reverted some of the changes to build.mak from u1
    which made some MSVC builds fail, and adjusted/optimized an m10.c
    gfx_layout. Added some missing cores to cpuintrf.c, sndintrf.c and
    added some missing #if's to 5220intf.c. [Atari Ace]


    Fixed one or two dips in the mirage.c driver and found the "service"
    switch and likely start of inputs. [Brian Troha]


    Removed expand_machine_driver(). Replaced with machine_config_alloc()
    and machine_config_free(). Updated all call sites. Normalized info.c
    style and simplified some of the code. [Aaron Giles]


    Renamed machine->drv to machine->config to reduce overloading of the
    term "driver". [Aaron Giles]


    Simplified collision detection in taitosj and tank8. [Zsolt Vasvari]


    New module: devintrf.c/.h. Implements a generic device interface
    similar to the sound and CPU interfaces. [Aaron Giles]


    New module: mconfig.c/.h. Moved all machine_config and MDRV_* macros
    here, out of driver.c/.h. Added MDRV macros for adding/removing/
    configuring devices. [Aaron Giles]


    Deprecated the following constants because global constants that
    pretend to document things but which are only guesses are dumb:
    - DEFAULT_60HZ_VBLANK_DURATION
    - DEFAULT_30HZ_VBLANK_DURATION
    - DEFAULT_REAL_60HZ_VBLANK_DURATION
    - DEFAULT_REAL_30HZ_VBLANK_DURATION
    - DEFAULT_60HZ_3S_VBLANK_WATCHDOG
    - DEFAULT_30HZ_3S_VBLANK_WATCHDOG
    Updated all drivers to explicitly specify the equivalent bogus
    times. Added comments for the "REAL" VBLANK durations to indicate
    that they are not accurate. [Aaron Giles]


    Improved some DIP switches, added some DIP locations, replaced
    IPT_COINx with IPT_SERVICE1 where appropiate, and simplified some
    control definitions in the following drivers: alpha68k.c, actfancr.c,
    aeroboto.c, aerofgt.c, aliens.c, ambush.c, amidar.c, amspdwy.c,
    angelkds.c, appoooh.c, arabian.c, argus.c, arkanoid.c. [RansAckeR]


    Connected the Shadow Warriors buttons like they are wired on the
    original pcb (which is jamma). [Corrado Tomaselli]


    Added DIP locations to: cclimbr2 , legion, terraf, ultennis, cheesech,
    stonebal, stoneba2, scessjoe, ashnojoe, asteroid, llander, llander1,
    astdelux. [RansAckeR]


    Fixed multi-session crash with Namco System 2 games. [Atari Ace]


    Improved Print Club DIP switches. [Edward Swiftwood]


    Fixed a few corner cases in the 6840 emulation based on running the
    MPU4 test ROMs, and added the ability to dynamically alter the
    external clock frequencies in game. [James Wallace]


    Changed the 6850 core to allow dynamic RX and TX clock alteration,
    to at least try to remove a few of the MPU4 timing problems.
    [James Wallace]


    Updated documentation of the MPU4 Video board. Added documentation of
    the Cosmic Chasm crystals, and merged the memory maps. [James Wallace]


    Fixed validation fail of '_mul_32x32_hi()' and '_mulu_32x32_hi()'
    inline function when compiled GCC v3.3.5 with I686 optimization.
    [KO Myung-Hun]


    Verified clocks on Rainbow Islands and Rambo 3 and Raiden 2. Reverted
    sound OSC of Truxton 2 to 27mhz/8 since the original OST runs at this
    speed. The pcb I measured the previous clock was 28mhz/8 and it's a
    different pcb version from the common one. Since mame doesn't support
    multiple OSC I prefer to use the 27mhz one. [Corrado Tomaselli]


    Fixed some incorrect rom dumps for Double Dragon 3 (Some of the dumps
    were based of the bootleg and not the original.) and updated the name
    and location to actually match that of a real board. [Kevin Eshbach]


    Added DIP locations to Combatribes and Battletoads. [Kevin Eshbach]


    Added video_screen_update_now(int scrnum) to force a screen update up
    to the current beam position. [Zsolt Vasvari]


    Pulled remaining vestiges of old-style colortables: [Aaron Giles]
    * PALETTE_INIT no longer has a colortable parameter
    * removed game_colortable and remapped_colortable from machine_config
    * updated a few stragglers that still referenced these fields
    * removed tile_draw_colortable from tilemap.c


    Changed the input port tokens to use a union instead of casting
    everything to FPTR. In the future, C99-enabled compilers will be able
    to achieve type safety with designated initializers. [Aaron Giles]


    Added i8749 CPU variant for MESS. [Curt Coder]


    Added missing SH4 instructions and bugfixed the FPU. Improved Naomi
    I/O board emulation and added working controls. [Samuele Zannoli]


    jedi.c improvements: [Zsolt Vasvari]
    - Complete memory map
    - Crystals
    - Driver state structure
    - Text layer is rendered at the same time as the background


    Reorganized Qix driver (driver state, decoupled audio section, etc.)
    [Zsolt Vasvari]


    Changed all drivers using the MC6845 chip to use the new device
    interface. Removed mc6845_config. [Zsolt Vasvari]


    Reorganized Gameplan driver. Changed Trivia Quest use the Gameplan
    video code. Added crystal for Gameplan pixel clock. [Zsolt Vasvari]


    Removed the unnecessary pen array lookup from some INDEXED16 drivers.
    [Zsolt Vasvari]


    Removed the per-screen palette_base. This was an idea that never
    really worked out, nor have we really needed it. [Aaron Giles]


    Defined a new device type VIDEO_SCREEN. Currently this has no
    live functionality, but merely serves as a placeholder/identifier
    for video screens. Eventually some of the screen management code
    may move into the start/stop/reset functions. [Aaron Giles]


    Changed MDRV_SCREEN_ADD to specify a screen type (RASTER, VECTOR,
    LCD for the moment). Removed the older VIDEO_TYPE_RASTER and
    VIDEO_TYPE_VECTOR; this information is now determined by walking
    the screen list. [Aaron Giles]


    Changed MDRV_SCREEN_* macros to build up VIDEO_SCREEN devices
    rather than storing values in the screen[] array. Removed the
    screen[] array from machine_config. Modified all code referencing
    Machine->config->screen[] and changed it to iterate over the devices
    using the new video_screen_first() and video_screen_next()
    functions. [Aaron Giles]


    Removed implicit screen #0. This means that ALL DRIVERS MUST
    EXPLICITLY DECLARE THEIR SCREENS. Updated all drivers to do
    so. While there, grouped all MDRV_SCREEN_* parameters together.
    Also removed unnecessary VIDEO_TYPE_RASTER and VIDEO_TYPE_VECTOR.
    Also removed VBLANK and bitmap format information from vector
    games. This was painful and very tedious. [Aaron Giles]


    Changed game information to display info about all screens.
    [Aaron Giles]


    Changed Beathead driver to use partial updates instead of caching
    scanline level information. [Zsolt Vasvari]


    Added state_save_combine_module_and_tag(). Its purpose is to create
    a unique name for state saving purposes in modules that are tag
    based (no index). [Zsolt Vasvari]




    New games added or promoted from NOT_WORKING status
    ---------------------------------------------------
    Champion Poker [Mirko Buffoni]
    Risky Challenge [robiza]




    New clones added
    ----------------
    Fighting Soccer (Japan) [Yasuhiro Ogawa]
    Red Hawk (Excellent Co., Ltd) [Brian Troha]




    New games marked as GAME_NOT_WORKING
    ------------------------------------
    Toy Fighter [Corrado Tomaselli]