• 0.121u3
    -------



    Source Changes
    --------------
    Fixed colors in loverboy. [David Haywood]


    Fixed buffer overflow in K054539. [BUT]


    SCSP improvements: [kingshriek]
    - Added logarithmic envelope table
    - Set envelope level to start at 0x17f in the ATTACK state
    (0x3ff-0x280) as per Neill's notes
    - Changed EG_SHIFT from 8 to 16 - more precision is needed to
    differentiate the longer decay envelope times
    - In the DECAY1-->DECAY2 transition, changed the "<=" to "<"
    - Decreased the output of the effect out mixer a bit
    - Fixed unaligned 16-bit samples
    - Prevented keyoffs from killing slots when already in the release
    state
    - Envelope steps in the attack state are apparently exponential. To
    account for this, I change the envelope output to linear for
    attacks.
    - Change the release rate calculation to use the decay table instead
    of the attack one.


    Fixed uninitialized variable in h6280 core. [Wilbert Pol]


    Added meter support to the Cobra games. Cleaned up some of the
    steppers code. [James Wallace]


    Const-ified a number of data structures in the MAME system.
    [Atari Ace]


    Added PowerPC 604 processor support. Moved PowerPC opcode tables to
    the CPU context to allow multiple simultaneous processors with
    different opcode tables. [Ville Linde]


    dkong driver updates: [couriersud]
    - Added configuration switch to change palette between TKG02
    (radarscp conversion) and TKG04 (dkong 2board)
    - Added speech support (samples) to radarsc1
    - Fixed sound for drakton and strtheat
    - Hooked up and written 8257 dma controller
    All dkong and dkongjr based games now use the 8257
    All epos and 2650 based games now use the 8257
    - Fixed 2650 games to use dkong audio as well - only cpu replaced
    by addon board ...
    - Updated game flags and added missing rom entries
    - straightened memory maps
    - Fixed bug in dkong3b memory map
    - Externalized sound drivers to MACHINE_START in audio/dkong.c
    - DAC Filter now uses lowpass sallen key filter
    - Reorganized INPUT_PORTS
    - Added Dip-Switch locations to 8ballact
    - Fixed 8ballact according to conversion manual
    - Reorganized code


    Corrected a potential issue if more than one 8039/8035 is used by
    a driver. Also should fix a potential inconsistency between saving
    and loading a state. [couriersud]


    Added an assert to ensure that the sound clear latch value is only
    set at init time, since its value is not saved. [Aaron Giles]


    Modified src2html to sort by filename rather than assuming that the
    osd file finding routines would do so. [Aaron Giles]


    Fix memory system regression caused by recent optimization. Fixed
    another bug uncovered as a result in the decrypted opcode management.
    [Aaron Giles]


    More Zeus improvements. Converted over to 64-bit data and simplified
    the logic to work more like the hardware. [Aaron Giles]




    New games added or promoted from NOT_WORKING status
    ---------------------------------------------------
    The Block Kuzushi (JAPAN) [Guru, smf]
    Wrestle War (Mega-Tech) [Mame Italia]




    New clones added
    ----------------
    Puzzle & Action: BoMulEul Chajara (Korea) [Guru, David Haywood]
    DaeJeon! SanJeon SuJeon (Korea) [Guru, David Haywood]
    Success Joe (World) [Corrado Tomaselli]




    New games marked as GAME_NOT_WORKING
    ------------------------------------
    Stress Busters [Guru, David Haywood]
    Magical Zunou Power [Guru, David Haywood]
    Draw 80 Poker [Jim Stolis]
    1 on 1 Government (JAPAN) [Guru, smf]