• 0.118u1
    -------



    MAMETesters Bugs Fixed
    ----------------------
    boogwing0118yel [Aaron Giles]




    Source Changes
    --------------
    Fixed behavior of auto_realloc() so that it always reallocs from its
    original pool. [Atari Ace]


    Fixed divide-by-zero when running with -video none in some cases.
    [Atari Ace]


    ARM7 core fixes: [R. Belmont, Ryan Holtz]
    - Fixed behavior when R15 is the source of a MOV
    - Fixed flags calc for ADC/SBC
    - Fixed flags calc for NEG
    - Fixed flags calc for CMP
    - Fixed time running backwards on Thumb instructions
    - Fixed some ARM instructions doing indiscriminate change_pc()s


    Fixed converting CD's containing audio that were ripped by cdrdao,
    which was broken recently. The code is cleaner and more maintainable
    now. [smf]


    Fixed chdman_open() "w" to always create/truncate the file, leaving
    "r+" to try opening first and then truncating. This matches behavior
    in the core. [smf]


    Added missing port 3/4 to M6803 cpu core. [Curt Coder]


    Changed 6850ACIA to use MSB/LSB read handlers. [Curt Coder]


    Fixed two minor bugs in the COP400 CPU disassembler. Hooked up the
    internal 64 bytes of DATA RAM to the core. [Andrew Gardner]


    Added support in the debugger for reading/writing memory without
    translation. [Olivier Galibert]


    MSM6242 updates: [Ernesto Corvi]
    - Added support for 12/24 hour mode
    - Added support for the HOLD bit

    Galaxian driver updates: [stephh]
    - fixed 'spcdraga' GFX ROMS loading
    - 100% verified Dip Switches for all sets
    - added long notes for all sets

    Significantly revamped the tilemap rendering code. There are now only
    two tilemap types, based on whether or not you want transparency
    based on pen or color. All existing tilemap effects are built on top
    of these two modes. The internal tilemap handling code has been
    reorganized and simplified in a number of cases. For most games, this
    change is transparent (har har), apart from the change in tilemap
    type values. Several concepts within the tilemap system now have
    different terminology for clarity and to remove some ambiguous naming
    ('priority', for example, was overloaded). A small tutorial and better
    documentation is now present at the top of tilemap.h and provides
    more details of the changes. [Aaron Giles]




    New games marked as GAME_NOT_WORKING
    ------------------------------------
    Mahjong Almond Pinky [BET] (Roberto Fresca)
    Jack Potten's Poker (bootleg 2) (Roberto Fresca)