MAME 0.114u3

  • 0.114u3
    -------



    MAMETesters Bugs Fixed
    ----------------------
    cannonb078u6yel [couriersud]
    hatris0111u4gre [couriersud]
    pipedrm0111u4gre [couriersud]
    galaxianc058gre [couriersud]
    ssf2ghw0114u1yel [Aaron Giles]




    Source Changes
    --------------
    Additional CDP1802 updates, taken from MESS. [Curt Coder]


    Fixed colors in One + Two. [Tomasz Slanina]


    Made the PowerPC dynarec options runtime configurable. [Ville Linde]


    Added save state support to the hatris/pipedrm driver. [couriersud]


    Corrected Moustache Boy main cpu interrupt rate, main cpu clock freq,
    and screen refresh rate according to measurements on a real PCB.
    [Tormod Tjaberg]


    Separated the DECO and Mitchell games in the simpl156 driver and added
    more extensive documentation. [Brian Troha]


    Fixed analog controls in Solar Assault. [Ville Linde]


    Changed the options code so that ranges are specified on the
    option_entry structure, and enforced when option values are changed.
    [Nathan Woods]


    Further improved the ROZ layer emulation in the K001604. [Ville Linde]


    Konami ZR107 update: [Ville Linde]
    - Fixed sound hardware check in Winding Heat
    - Changed to use the correct tilemap chip type
    - Hooked up analog controls
    - Fixed texture rom loading and texture decoding
    - Improved the 2D tilemaps


    Introduced a mame_options_exit() call to complement
    mame_options_init(). [Nathan Woods]


    Added a mame_fopen_options() call, similar to mame_fopen() but with
    the ability to specify a core_options object to use. [Nathan Woods]


    Improved noise emulation in the SN76496 emulator. Added several
    variants which differ based on the noise generator and other
    parameters. [Lord Nightmare]


    Changed all plot_pixel and read_pixel calls to BITMAP_ADDRXX macros.
    Removed the now-obsolete functions. [Zsolt Vasvari]


    Added support for aliasing sound types. This allows minor variants in
    sound cores to share the same fundamental "type" so that the same
    sndti_* functions can be used regardless of the subtype. [Aaron Giles]


    Changed location of save state files. Now they are placed in the
    <savestate>/<gamename> directory. Auto-generated save state files have
    the name "auto.sta". All other save state files are named <slot>.sta.
    [Aaron Giles]




    New games added or promoted from NOT_WORKING status
    ---------------------------------------------------
    Midnight Run [Ville Linde]
    Winding Heat [Ville Linde]




    New clones added
    ----------------
    Night Warriors: Darkstalkers' Revenge (Euro 950316)
    [Johan Samuelsson, Nicola Salmoria]
    Terra Force (set 2) [Stefan Lindberg]




    New games marked as GAME_NOT_WORKING
    ------------------------------------
    Kokoroji 2 [David Haywood]