MAME 0.104u6

  • 0.104u6
    -------



    MAMETesters Bugs Fixed
    ----------------------
    thunderx0104u1yel [Pierpaolo Prazzoli]
    baraduke.c_0104u5red [Aaron Giles]
    m62.c_0104u5yel [Aaron Giles]
    model1.c_0104u5yel [Aaron Giles]
    rthunder0104u5red [Aaron Giles]




    Source Changes
    --------------
    Fixed various problems introduced in the last set of changes.
    [Aaron Giles, Nathan Woods, Ville Linde]


    Fixed dip-switches in Action Fighter. [Chaneman]


    Improved samples support for Congo Bongo. [Chris Law]


    Some improvements imported from MAME Plus!
    * added save state support to pd4990a device for neogeo
    * fixed crash in nitrobal/gunball (stage 4, right route) [xvi]


    Got Polygonet Warriors back to the POST screen. [Andrew Gardner]


    Reduced global namespace pollution by marking many global functions
    explicitly static, especially in the CPU cores.
    [Atari Ace, Aaron Giles]


    Some improvements to Magical Error. Title and attract works. No
    sound. Hangs in game. Problems with shared mem and main-sub cpu
    communciation. [Tomasz Slanina]


    Added validity checks to ensure CPU core completeness. [Nathan Woods]


    Added DIP switches for Agress. [Roberto Fresca]


    Added the missing commands and proper maker/device ids to the flash
    memory handlers for Fujitsu MBM29F016A, used by Konami FireBeat.
    [Ville Linde]


    Added preliminary support for the Jaleco color blending hardware
    found in Psychic 5, Argus, and Valtric. (Some functionality is still
    unknown). [Andrew Gardner]


    Major update to the Aleck64 driver. Still not fully working yet.
    [Ville Linde]


    Fixed comment display for processors which use an ADDRBUS_SHIFT.
    [Andrew Gardner]


    Added accessors to return output values for the 6821 PIA.
    [Nathan Woods]


    Added movie recording time to the internal profiler. [Nathan Woods]


    Added oversampling support to the Exidy custom sound and to the DAC
    sound system. [Aaron Giles]


    Sega vector game updates: [Aaron Giles]
    - Rewrote vector generator from schematics. Yes, it is supposed to
    be that jumpy on zooms!
    - Corrected CPU speeds and cleaned up memory maps.
    - Connected AY-8912 to Zektor for missing sound effects.
    - Added emulation of the Universal Sound Board -- not yet perfected,
    but gets rid of the need for samples in Star Trek and Tac/Scan.
    Tac/Scan sounds pretty wretched now, but Star Trek is close.
    - Fixed CPU clock speed on the speech board, but it appears to be a
    bit too slow now.
    - This is still work-in-progress. Don't report bugs yet.




    New games added or promoted from NOT_WORKING status
    ---------------------------------------------------
    Canvas Croquis [David Haywood]
    Parallel Turn [Tomasz Slanina]




    New clones added
    ----------------
    SDI - Strategic Defense Initiative (System 16B) [Arzeno Fabrice]
    Trivial Pursuit (Spanish Edition) [Manuel Abadia]
    Multi Champ (World) [Brian Troha]




    New games marked as GAME_NOT_WORKING
    ------------------------------------
    Solar Assault [Ville Linde]