MAME 0.101u3

  • 0.101u3
    -------



    MAMETesters Bugs Fixed
    ----------------------
    bigkarnk0101u2gre [Pierpaolo Prazzoli]




    Source Changes
    --------------
    Fixed a number of games that were broken with the u1 update. Just a few
    more cases remain. Most games are working at this point. [Aaron Giles, with
    contributions from El Condor, R. Belmont, Ville Linde]


    Added preliminary save state support to Missile Command and Battlezone.
    [Buddabing]


    Fixed some dips in Pop's Pop's. [Sonikos]


    Fixed inputs in Woodpecker. [Pierpaolo Prazzoli]


    Updated PowerPC core to use new disassembler style. [Nathan Woods]


    Merged in recent updates from MESS PC emulation code. [Nathan Woods]


    Fixed DTD in the -listxml output. [Oliver Stoneberg]


    Added sprites banking, tile banking, sound banking, and a couple of
    DIP switches to Egg Hunt. [Pierpaolo Prazzoli]


    Updated 6502 family of disassemblers to the new disassembler style. Added
    internal memory maps for the m6510 and m4510 CPU cores. Updated m4510 to
    use address translation hooks. [Nathan Woods]


    Reduced how often the debugger display is refreshed if stepping and
    steps_until_stop is a high number. This makes commands like 'step
    #10000' a bit more usable. [Nathan Woods]


    Fixed MESS UI code that prevented P and Esc from being intercepted properly.
    [Lawrence Gold]


    Added check and failure for 0-sized mallocs. [Nathan Woods]


    Updated i86 and i286 cores to hook into the new i386 disassembler.
    [Nathan Woods]


    Added MMU support to the MIPS3 dynamic recompiler. Re-enabled it by default.
    Added direct fast RAM access to the dynamic recompiler, as well as optional
    hotspot optimizations. Most games should show a net speedup over the pre-MMU
    compiler. [Aaron Giles]


    Fixed FPU decoding and a few other minor issues in the i386 disassembler.
    [Aaron Giles]


    Added rudimentary hotspot detection to the debugger. Type "help hotspot" for
    details on how it works. [Aaron Giles]


    Cleaned up the way the debugger hooks into the memory subsystem. Now, on each
    CPU switch, the debugger queries the memory system for callbacks to be called
    on every read/write. This allows more efficient watchpoint tracking and allows
    for non-watchpoint debugging behaviors like the hotspot detection.
    [Aaron Giles]


    Changed the way encrypted CPU memory is allocated and managed. Previously,
    memory_set_opcode_base() was used to set a single pointer to the decrypted
    opcodes; however this presented a number of limitations. Now that all RAM and
    ROM-like regions are assigned banks, the memory system now tracks decrypted
    opcodes per bank. For implicit banks (marked RAM or ROM in the memory map),
    a new function memory_set_decrypted_region() configures which areas of the
    address space contain decrypted opcodes and where the decrypted opcodes live.
    For explicit banks, there is a new function memory_configure_bank_decrypted()
    which operates identically to memory_configure_bank() but specifies a pointer
    to the decrypted opcodes on a per-bank basis. Updated all drivers using the
    old mechanism to the new mechanism and removed the old system. [Aaron Giles]


    Thanks to the new opcode handling, removed "RAMROM" support from the memory
    subsystem altogether, and updated all drivers to simply limit their decryption
    to areas that the CPU decrypted. [Aaron Giles]


    Fixed activecpu_dasm() and cpunum_dasm() to detect the presence of an updated
    disassembler and wraps the calls to that rather than crashing. [Aaron Giles]




    New clones added
    ----------------
    Street Fighter EX 2 (ASIA 980312) [Corrado Tomaselli]
    Batsugun (set 2) [Parodier]
    Glass (Ver 1.0 set 2) [Corrado Tomaselli]
    Golden Tee Royal Edition Tournament (v4.02) [Brian Troha]